Go Back   3D Gladiators Forums > DISCUSSION AND SUPPORT > General Discussions
Notices
General Discussions Need to talk about anything not covered in the other discussion forums? Pop here! NO FLAMING ALLOWED!

Reply

 
Thread Tools
Old June 20th, 2002, 07:38 AM   #1
FirstBorg
Guest
 
FirstBorg's Avatar
 
Posts: n/a
Default Givin volume to a mesh

Hi
Here my problem/question for Lightwave.
I have the problem that sometimes, if I use the boolean subtract, it makes just a hole in the "outer" hull of the previous mesh.
Just an example to imagine : If you subtract a disc from a box, you should have a hole with inner volume, but in my case I sometimes just have the hole, and I can look through the hole to the other end of the mesh. Any ideas how to avoid or repair it?
thx
  Reply With Quote
Old June 20th, 2002, 10:14 PM   #2
alial
Guest
 
alial's Avatar
 
Posts: n/a
Default

The problem (I think) is that the polygons that have been made from the subtraction, are flipped the wrong way. Select them and Flip(f key) them. They should show up then.
  Reply With Quote
Old June 21st, 2002, 12:08 AM   #3
thomas7g
Guest
 
thomas7g's Avatar
 
Posts: n/a
Default

also booleans can be set to join, intersect or subtract.
  Reply With Quote
Old June 21st, 2002, 05:19 AM   #4
FirstBorg
Guest
 
FirstBorg's Avatar
 
Posts: n/a
Default

Quote:
Originally posted by alial
The problem (I think) is that the polygons that have been made from the subtraction, are flipped the wrong way. Select them and Flip(f key) them. They should show up then.
No, there are no polygons to flip.
  Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mesh Release: Daedalus class evil_genius_180 Mesh Releases 4 April 5th, 2021 10:44 AM
Artist / Mesh of the Month Returns! General Phoenix Translator Microbes 3 May 1st, 2008 09:00 PM
Missing Mesh k4m4caZ1 Reference Requests and Submissions 7 November 8th, 2004 03:49 PM
Valdore mesh by Howedar Red_ufo Reference Requests and Submissions 0 July 18th, 2004 08:41 AM
Identifying a mesh Red_ufo Reference Requests and Submissions 4 April 29th, 2003 10:59 AM






For Fans Of CGI/Digital Art


All times are GMT -7. The time now is 09:37 AM. Contact Us - 3D Gladiators - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11 Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©1999-2010 3DGladiators
The 3D Gladiators Forums are run by CGI/Digital Art fans, paid for by CGI/Digital Art fans, for the enjoyment of fellow CGI/Digital Art fans.



©1999-2005 3D Gladiators