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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets |
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June 23rd, 2005, 12:02 AM
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#1
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Section 31: Black Ops
Well I'm back. I got my new computer working and I've finally got Max 6 installed. So I've decided to start on something new. After recently watching the new two disc version of Star Trek: Insurrection, I decided to do something like the holoship. I thought maybe section 31 could have a couple of ships flying around quietly taking care of business. This ship will be heavily armored and armed and have no isignias or signage outside the ship. This based on several concept sketches one mainly done by John Eaves.
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June 23rd, 2005, 02:16 AM
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#2
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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Well, it's not far enough along yet for a non-modeller like myself to comment intelligently, but I think the basic shape has a lot of potential. And knowing you, it'll certainly have a lot of detail when it's done. I can't wait to see what you do with it.
It does look right shape-wise for Section 31 - they'd want something imposing yet mysterious. But what are we looking at in terms of size?
__________________
-= 3D Gladiators Administrator Emeritus and Long-Suffering Dallas Cowboys Fan =-
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June 23rd, 2005, 01:33 PM
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#3
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Thank you.
I'm thinking about 200 to 250 meters in length. Could even be smaller, I'll put more thought into it as I go along.
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June 23rd, 2005, 06:22 PM
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#4
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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A little bit more work done. It's very rough right now but it'll get better soon.
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June 24th, 2005, 06:32 AM
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#5
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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Well, whatever you do, just don't forget to add toilets.
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June 24th, 2005, 10:42 AM
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#6
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Guest
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Nice idea
It stands to reason though doesn't it - a top secret organisation like that would not wont to solely rely on "normal" starfleet vessels and personal to get their mission done
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June 25th, 2005, 06:17 PM
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#7
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Thought I'd let ya know the placement of the Warp and Impulse engines. I've also got two places for the bridge, personally I like the aft one but either way I'll keep both parts.
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June 26th, 2005, 12:30 PM
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#8
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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I like the placement on the aft. A more important question is which way is forward?
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June 26th, 2005, 03:26 PM
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#9
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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I was just gonna ask the same question...
I say go with the smaller of those two structures as the bridge area, and use the larger one as a torpedo launcher or something.
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-= 3D Gladiators Administrator Emeritus and Long-Suffering Dallas Cowboys Fan =-
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June 27th, 2005, 05:21 AM
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#10
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Guest
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The smaller one is the bridge and it's at the frront of the ship.
That#s coming along nicely BTW.
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June 27th, 2005, 06:05 AM
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#11
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TOS Gladiator Manager
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
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I like the idea of the bridge being the samller structure. Looks great.
__________________
3d Gladiators division
"That which does not kill me simply postpones the inevitable"
My Site
My Blog
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June 27th, 2005, 03:18 PM
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#12
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Right now after blocking in most of the shapes other the bottom, not at all sure what's going on down there.
I'm focusing on getting the impulse engines done or close to it. As you can see I've already tested a texture for them. Yes they are very large but I like the way they look so I'm keeping them the way they are. I also don't intend to have to much detail on them.
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June 28th, 2005, 06:24 AM
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#13
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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Wow, those are huge engines.
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June 28th, 2005, 09:20 PM
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#14
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Things are finally starting to move more along on this. I've finalized the impulse texture and added a gold frame around it that I like very much.
I had an idea of this ship having a rear klingon torpedoe launcher but then I thought it might hvae parts and tech used from wreckage left over from the dominion war. So there could be Romulan, Klingon, Cardassian, Breen and Dominion tech hiding in this ship. Just a thought.
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June 30th, 2005, 01:36 AM
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#15
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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The gold rim adds a nice touch to the impulse engine. I see you've already started detailing...
__________________
-= 3D Gladiators Administrator Emeritus and Long-Suffering Dallas Cowboys Fan =-
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June 30th, 2005, 07:17 PM
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#16
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Quote:
Originally Posted by General Phoenix
The gold rim adds a nice touch to the impulse engine. I see you've already started detailing...
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How could I not.
Here's a scale pic.
Things are getting fleshed out more.
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July 1st, 2005, 07:57 PM
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#17
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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Dimension-wise, that's rather small, but I'm sure the shape of it would allow a lot of internal volume. I bet that thing could hold a crew of 500 or more...
__________________
-= 3D Gladiators Administrator Emeritus and Long-Suffering Dallas Cowboys Fan =-
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July 4th, 2005, 11:56 PM
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#18
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Guest
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It wouldn't really be that small, since most of the internal volume is empty space. Just look at a building. From the outside it may not seem like much but once you're inside it seems bigger.
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July 5th, 2005, 10:58 PM
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#19
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Quote:
Originally Posted by General Phoenix
Dimension-wise, that's rather small, but I'm sure the shape of it would allow a lot of internal volume. I bet that thing could hold a crew of 500 or more...
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Sorry it took a while to respond but Iwas haveing trouble with my modem so I got a new one and things to be ok. I hope.
Anyway now that I look at it, it looks too big to me. I was thinking something closer to the Defiant with a crew of less than 50. But the size of this thing will probably go up and down before I'm finished with it.
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July 6th, 2005, 11:26 PM
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#20
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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July 7th, 2005, 10:44 AM
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#21
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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Where exactly is the shuttlebay? Is it hose two louvered doors?
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July 7th, 2005, 12:37 PM
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#22
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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I'ts that deep set part under it.
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July 13th, 2005, 07:13 PM
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#23
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
It's been a few days since my last update so here are things so far. I worked on some details and added lights to the two shuttle bay doors.
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July 14th, 2005, 06:12 AM
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#24
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TOS Gladiator Manager
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
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Lots of work since I last checked in! Great detail, looking great. The rear sort of remindes me of looking at a large ferry!?!
__________________
3d Gladiators division
"That which does not kill me simply postpones the inevitable"
My Site
My Blog
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July 14th, 2005, 11:10 PM
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#25
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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This is really amazing work!
More!
BTW, I think you should really enter one of these meshes of yours into the Contest this month...
__________________
-= 3D Gladiators Administrator Emeritus and Long-Suffering Dallas Cowboys Fan =-
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July 15th, 2005, 12:39 PM
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#26
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Thanks.
I didn't realize that it was still open because I thought the voting had already begun.
I am thinking I might drop something for next months mesh contest. I'll have to see because most of my old meshs don't enjoy being opened in MAX 6.
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July 21st, 2005, 06:37 PM
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#27
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
I've added some details to the back bridge section. Yes I decided to make the back part the bridge. I've also made the cut out for the warp engines.
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July 22nd, 2005, 10:59 AM
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#28
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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I don't recall the warp engine positioning. Is it going to be where that blue object is now?
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July 22nd, 2005, 12:41 PM
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#29
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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I thought that giant cut out on the side would have been enough of a give away. But yes that is going to be the placement for the warp engines. That big blue part is just the object I'm useing for booleaning.
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July 25th, 2005, 08:31 PM
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#30
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
More work done on the bridge and I'm very pleased with the way it's coming together.
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