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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets |
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November 14th, 2006, 07:22 PM
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#1
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Master Pilot
Join Date: Jul 2004
Location: Dallas, TX
Posts: 111
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Indulging my inner Trekkie
Here are some pics of my pre-TOS Trek ship WIP.
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November 14th, 2006, 07:23 PM
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#2
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Master Pilot
Join Date: Jul 2004
Location: Dallas, TX
Posts: 111
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Here's another:
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November 14th, 2006, 07:25 PM
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#3
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Master Pilot
Join Date: Jul 2004
Location: Dallas, TX
Posts: 111
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Yet more pix, after some mods:
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November 14th, 2006, 07:26 PM
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#4
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Master Pilot
Join Date: Jul 2004
Location: Dallas, TX
Posts: 111
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More:
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November 14th, 2006, 07:27 PM
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#5
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Master Pilot
Join Date: Jul 2004
Location: Dallas, TX
Posts: 111
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A few more tweaks
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November 14th, 2006, 07:28 PM
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#6
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Master Pilot
Join Date: Jul 2004
Location: Dallas, TX
Posts: 111
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Hope I'm not boring anybody
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November 14th, 2006, 10:27 PM
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#7
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Completely FUBAR!
Join Date: Sep 2006
Location: Ingleside IL, USA
Posts: 915
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wow, thats a nice job.
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November 15th, 2006, 02:17 AM
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#8
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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VERY NICE JOB.. love the comparison with the Connie ..
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November 15th, 2006, 11:56 AM
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#9
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Guest
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Remindes me a little of the old Akula class. Always loved those. Great work so far.
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November 15th, 2006, 09:39 PM
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#10
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Quote:
Originally Posted by ghoyle1
Hope I'm not boring anybody
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If anyone here is bored by a cool scifi WIP or art, they really shouldn't be posting on a scifi art forum.
Awesome work on the ship so far. I always like these pre-TOS designs and this one is really nice because it shows a transition between the Daedalus-class and the Constitution-class.
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November 16th, 2006, 08:26 AM
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#11
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Guest
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I'm not a fan of ToS ships normally, but this one is very very well done...
I'm oficially a fan man, great job.
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November 17th, 2006, 05:41 PM
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#12
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Shuttle Pilot
Join Date: Nov 2006
Location: Earth
Posts: 10
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Very nice work! I like how you've got a lot of symmetry in the ship, which makes it more believable. My only suggestion would be that the nacelles should be rotated so that the blue glowy parts are facing each other between the two nacelles. Or, at least, I read that was one of Andrew Probert's notions in the way they worked.
__________________
KDoug
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November 18th, 2006, 09:29 AM
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#13
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Master Pilot
Join Date: Jul 2004
Location: Dallas, TX
Posts: 111
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That's something I considered, though I don't think that's specifically in Probert's specifications; he does say that each nacelle should have at least a 50% line of sight of each other, though. I went with the design I did beccause I like having the blue glow showing on each side of the nacelle; also, it saves me the trouble of having to learn how to put the stupid red stripe symbol on each side of the nacelle, which is defeating me at the moment. (I'm still pretty much a newbie at Cinema 4D, so any advice on that subject would be of great assistance to me.)
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November 18th, 2006, 09:39 AM
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#14
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Shuttle Pilot
Join Date: Nov 2006
Location: Earth
Posts: 10
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I can't help you there, unfortunately! I'm afraid I'm way more of a newbie than you are, and that's just with 3-D modeling in general, much less Cinema 4D.
__________________
KDoug
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November 18th, 2006, 10:13 AM
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#15
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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I know someone around here who knows something about Cinema 4D.
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November 18th, 2006, 01:08 PM
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#16
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Guest
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WHAT!?!
Um... If you can send me a pict showing tharea your trying to get that red stripe on I can show you how...
And as for that line of site thing... The Akula is a canon design and it had no site what so ever. It was set up just as you have it. Keep it.
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November 18th, 2006, 03:23 PM
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#17
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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It's about time you took notice of this. You, of course, were to whom I was referring.
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November 18th, 2006, 04:26 PM
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#18
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Guest
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I noticed... I noticed. I was one of the first three to comment on this project.
Besides, I didnt know i was on-call.
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November 18th, 2006, 04:57 PM
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#19
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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*voice comes over the loud speaker.*
"Paging Dr. morganzacd5p. Repeat, paging Dr. morganzacd5p"
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November 18th, 2006, 05:51 PM
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#20
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Guest
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(to intern/med student) Go take care of this ... Ill be on the back nine
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November 19th, 2006, 12:17 AM
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#21
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Master Pilot
Join Date: Jul 2004
Location: Dallas, TX
Posts: 111
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This is similar to what I was trying to put on the nacelle cylinder. They're from the Miranda model I got off of Star Trek Australia awhile back, but I don't know who created it.
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November 19th, 2006, 12:14 PM
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#22
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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That model was by Tachy (Cyrille Lefevre) He made a bunch of meshes a while back at www.scifi-art.com including that Miranda.
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November 19th, 2006, 08:45 PM
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#23
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Guest
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Ghoyle1... Do you have bodypaint or just Cinema?
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November 20th, 2006, 08:31 PM
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#24
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Master Pilot
Join Date: Jul 2004
Location: Dallas, TX
Posts: 111
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Just Cinema.
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November 20th, 2006, 10:25 PM
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#25
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Guest
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should be an easy few steps.
First you will need the color print of the logo and a black and white alpha map of it. White for what you want to show black for whats to go. gota be same demensions and everything.
Now create a new material in cinema and add in the two picts you have. (obveosly under color and alpha) Alpha' s a little funky. If it doesnt work at first click that soft or invert boxes under the alpha page. I cant remember which. (not at my animation computer right now.) Also create a plane solid color to be the hull plating. Or something more detailed if you want.
Next take the object that you have for the nacell hull and click and drag the hull texture onto it, then the logo. Now under the objects window, select the hull texture that you just placed. This should give you an atributes window somewhere on your work layout. Play with that till you get the effect you want (cylindrical, cubic, shrinkwrap, ect). Then select the logo texture in the objects menu. Under its attributes you first want to deactivate the "Tile" box. We want just one of these. Then, if your mesh is clean enough, I recomend setting the wrap type to UV Mapping. If tis looks funky, try selecting all the poygons of the object and go align normals. If it still looks bad, try using Cubic insted of UV Mapping.
I know this looks long, but its really about 5 of 6 clicks and drags. If your still having trouble PM Me and Ill get you images of the process 24 hours from now.
By the way, I did this on a computer hooked to a TV so I cant see squat. Excuse any typing errors.
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November 22nd, 2006, 04:23 PM
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#26
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Master Pilot
Join Date: Jul 2004
Location: Dallas, TX
Posts: 111
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Thanks, Morgan! I'll try this out ASAP.
Guy
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December 3rd, 2006, 06:08 PM
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#27
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Master Pilot
Join Date: Jul 2004
Location: Dallas, TX
Posts: 111
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I played around with this design all weekend, and made a whole slew of little changes.
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December 3rd, 2006, 06:12 PM
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#28
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Master Pilot
Join Date: Jul 2004
Location: Dallas, TX
Posts: 111
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I messed around with the saucer, turning it around so the wedge-shaped section was facing the back again. The impulse engines were scrapped and redesigned; I'm still not sure I like them, but I can live with them for now. I need to hone my meshworking skills (I mainly use primitives, with a bit of tweaking).
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December 3rd, 2006, 06:16 PM
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#29
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Master Pilot
Join Date: Jul 2004
Location: Dallas, TX
Posts: 111
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I'm happy with the way the warp tube glow worked out, as did the bussard glow (I may work on a spinner sometime, but I think it looks pretty without it). I'm also happy with the lights on the implse engines, but my favorite is the pearly white sensor dome.
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December 3rd, 2006, 06:19 PM
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#30
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Master Pilot
Join Date: Jul 2004
Location: Dallas, TX
Posts: 111
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Well, this has come a long way from its ignominious beginnings. I'll probably take another breather before I work on it again. Thanks for your comments!
Guy
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