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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
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Old December 30th, 2005, 07:36 PM   #1
XFozzboute
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HAPPY Larson Class Destroyer

A new ship I'm working based on one of the ships from Fasa's Star Trek Role Playing Game, Ship Recognition Manual.
I decided to base this on the mesh that Vector made, just because I like the look of it so much. So that is my primary referance besides the book I have for the design.

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Old January 1st, 2006, 07:09 PM   #2
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UPDATE...
Engine is finished. Warp Engine Pylons are just place holders for now. I've started the secondary hull and impulse engines and as you can see the saucer section.





I'm really not looking forward to doing the textures on this thing.
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Old January 3rd, 2006, 08:14 PM   #3
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Not too bad. Whenever I hear Larson I think of the old Mtrek game.
What do you have in mind for texturing? They tend to be fairly simple for that era of ship.
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Old January 3rd, 2006, 09:59 PM   #4
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Now that I've built it, I do think it is kind of a nifty design. I plan on doing some of the others since I'll have the parts when I finish this.
I haven't given too much thought about the textures other than how the hell will I do the bussards.
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Old January 4th, 2006, 05:51 AM   #5
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Nice job, Ive always liked this little design and you have done a great job so far. Bussards are no fun but the rest should be straight forward (easy for me to say huh ).
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Old January 4th, 2006, 07:49 PM   #6
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HAPPY

UPDATE...
I've finished the warp pylons by putting a little detail on the inside of the them. I also added the two aft shuttlebays.

The bottom saucer windows have been added.

The impulse assembly is finished and the bridge is shaping up. Phasers and torpedoe launchers are added.
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Old January 5th, 2006, 10:59 PM   #7
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Cool.. Always wondered what the modelling process was like.. Kinda a step by step series of snapshots..
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Old January 8th, 2006, 11:21 PM   #8
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UPDATE...
As far as I'm concerned the build of this ship is done. This will now move into my needs to be textured folder. Where it will probably sit for a short time while I work some more on my Griffin Class ship. I may still tweak a few thing here and there.





And just for fun.
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Old January 9th, 2006, 09:44 AM   #9
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Looks good. Ah, the ole 'to be textured' folder !
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Old January 9th, 2006, 06:22 PM   #10
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Seems to be missing detail on the struts. There's nothing there in any of the illustrations?
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Old January 9th, 2006, 07:18 PM   #11
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HAPPY

There's no detail that I saw on the drawings so I put some on the underside of the warp pylons. There's also no detail on the secondary hull. I thought that kept better to the design of the TOS ships. So the textures will really have to sell those parts.
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Old January 25th, 2006, 04:17 PM   #12
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UPDATE...
Introducing the Nelson Class Scout.
This is another ship that put together since I had most of the parts already built.

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Old January 25th, 2006, 07:52 PM   #13
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I clicked in on this the other day . . . nice progress here
XFoss you are doing a hec of a job on this thing, I only have one issue maybe it's me but the stryts seem a bit weak for what they are supporting. maybe it's just the angle of the shots but it like trying to hold the space shuttles solid rocket boosters down with duct tape.
I't like at warp 2 the engine detaches . . . D'oh!
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Old January 25th, 2006, 08:20 PM   #14
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HAPPY

They do look thin but that's the way I interpret the designs they're based on. Plus I think the struts on the TOS Enterprise are rather thin to. Come to think about it the struts for the Movie Enterprise look very thin to.
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Old January 26th, 2006, 05:25 AM   #15
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good eye, I have to investigate this . . . .
don't get me wrong XFoss, nice model dude . . .
gp
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Old January 26th, 2006, 09:33 AM   #16
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The scout version is a logical progression, but I think you put too much work in it. Just flip the Larson class over.
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Old January 26th, 2006, 10:15 AM   #17
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Quote:
Originally Posted by skyhawk223
The scout version is a logical progression, but I think you put too much work in it. Just flip the Larson class over.
Dude . . . That's cheating . . . .
there will be none of that here . . . .
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Old January 26th, 2006, 11:25 AM   #18
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I remember when I tried to do a Larson in a certain free modeller... Let's say that yours is million times better.
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Old January 29th, 2006, 07:44 PM   #19
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UPDATE...
Some texture work.
The lower sensor array.

The bridge.

Part of the warp engine.
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Old February 2nd, 2006, 11:24 PM   #20
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UPDATE...
I've started work on the upper suacer textures. So far I'm pleased with them.

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Old February 3rd, 2006, 04:25 AM   #21
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It looks great. I'm in awe.
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Old February 3rd, 2006, 04:34 AM   #22
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Im not a huge star trek fan but the look of that ship is awesome. I love that the engine is fixed above the main part of the ship. Gives it a very foreboding look. Nice work man.
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Old February 5th, 2006, 12:15 PM   #23
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UPDATE...
I think the texture for the upper suacer is finished I might still tweak it a little bit. These are also examples of the five names that will come with the ship when I make it available.




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Old February 7th, 2006, 09:19 AM   #24
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Great work. Those textures are phenomenal. One question though. What is causing the red glow on the upper part of the saucer underneath the engine?
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Old February 7th, 2006, 09:33 AM   #25
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Holy Cow . . . you've got an entire fleet . . .
I can feel a battle coming on the horizon . . a fierce and brutal engagement . . .
I want to see it . . .
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Old February 7th, 2006, 12:19 PM   #26
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Quote:
Originally Posted by skyhawk223
Great work. Those textures are phenomenal. One question though. What is causing the red glow on the upper part of the saucer underneath the engine?
That will eventually be coming from the bussard when I get around to doing that texture.
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Old February 7th, 2006, 08:58 PM   #27
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UPDATE...
The bottom of the saucer is finished....I think.

The beginning of the textures for the secondary hull.

Close to being finished with the texture.

How it should look. It could probably be tweaked a bit.
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Old February 11th, 2006, 05:54 PM   #28
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UPDATE...
The secondary hull and warp pylons are finished. All I have left are the impulse and warp engines.




Here you can view the inside of the warp pylons. I've already fixed the problem with the one bump map.
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Old February 12th, 2006, 08:59 PM   #29
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UPDATE...
The impulse engines are finished and progress on the warp engine has started.


And here is the problem I currently have run into.

Other than that the textures are working fine for me.
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Old February 17th, 2006, 09:38 AM   #30
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it looks very good
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