Go Back   3D Gladiators Forums > CREATIVE BRAINS > On The Horizon
Notices
On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets

Reply

 
Thread Tools
Old October 18th, 2001, 06:55 AM   #1
Thomas P
TOS Gladiator Manager
 
Thomas P's Avatar
 
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
Default Improved Detroit Class mesh

I always liked the elegant simplicity of Bernd's Detroit class and was one of the earliest ships I did. Never liked the textures (I was in my copy others stage). Now I do things my way and don't care too much what people say about my work.

ANYWAY - Bernd has also and coincidentally updated the ole girl and so her she is so far.




__________________
3d Gladiators division

"That which does not kill me simply postpones the inevitable"

My Site

My Blog
Thomas P is offline   Reply With Quote
Old October 18th, 2001, 11:18 AM   #2
skyhawk223
Flight Instructor
 
skyhawk223's Avatar
 
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
Default

Nice! I like the texturing. Looks a little odd with that one nacelle.
skyhawk223 is offline   Reply With Quote
Old October 18th, 2001, 11:25 AM   #3
Ashrak
Guest
 
Ashrak's Avatar
 
Posts: n/a
Default

Looks great....except that it has one nacelle...j/k
  Reply With Quote
Old October 18th, 2001, 12:30 PM   #4
Thomas P
TOS Gladiator Manager
 
Thomas P's Avatar
 
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
Default

It's an asymetrical approach - like a Blohm and Voss airplane!

__________________
3d Gladiators division

"That which does not kill me simply postpones the inevitable"

My Site

My Blog
Thomas P is offline   Reply With Quote
Old October 18th, 2001, 01:05 PM   #5
Ashrak
Guest
 
Ashrak's Avatar
 
Posts: n/a
Default

ahhh so its part of the design...i see...i was teasing you about not cloning the other nacelle on there before you posted the pic...but if its part of the acutual design...then i look like an ass
  Reply With Quote
Old October 18th, 2001, 02:25 PM   #6
Thomas P
TOS Gladiator Manager
 
Thomas P's Avatar
 
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
Default



Sorry - my sarcasim script is offline - it is I that is the ass.

(I must now go off and clone the missing parts)
__________________
3d Gladiators division

"That which does not kill me simply postpones the inevitable"

My Site

My Blog
Thomas P is offline   Reply With Quote
Old October 18th, 2001, 02:57 PM   #7
Ashrak
Guest
 
Ashrak's Avatar
 
Posts: n/a
Default

HA HA
  Reply With Quote
Old October 18th, 2001, 11:49 PM   #8
Masao
Guest
 
Masao's Avatar
 
Posts: n/a
Default

Does Bernd have a starship class that uses the same primary hull so you can "de-Mirandize" that Detroit? Nice pic of the BV, by the way. Did the Romanians actually fly those things too?
  Reply With Quote
Old October 19th, 2001, 07:11 AM   #9
Thomas P
TOS Gladiator Manager
 
Thomas P's Avatar
 
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
Default

Welcome back Masao!

No, he does not but thanks for the idea Of Course I have so many projects laying around the hard drive I'll probably never get to it.

I wondered about that too when I first saw the image (it is a 3D model BTW). I have a number of Luftwaffe books at home and this is featured in two. I don't recall how many axis forces used it. It was very popular with the crews that flew it, as it was very stable and highly maneuverable. As you know, the generals could not understand how an asymmetrical aircraft could really fly and had it cancelled.
__________________
3d Gladiators division

"That which does not kill me simply postpones the inevitable"

My Site

My Blog
Thomas P is offline   Reply With Quote
Old October 23rd, 2001, 06:57 AM   #10
Thomas P
TOS Gladiator Manager
 
Thomas P's Avatar
 
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
Default Almost Done

More updates - still need a few more details and finish off of the textures. I am still trying to come up with a suitable, TOS style, bussard that is simple to make. The best one I ever did was for the Hyperion but it has too many parts! (It's also animated)

Any way:










And a few close ups - I think it holds up well as you zoom in:

Top Rear View

Under Rear View
__________________
3d Gladiators division

"That which does not kill me simply postpones the inevitable"

My Site

My Blog
Thomas P is offline   Reply With Quote
Old October 23rd, 2001, 11:06 AM   #11
Ashrak
Guest
 
Ashrak's Avatar
 
Posts: n/a
Default

Nice work! you use max right? what material settings do you use.? if you dont mind me askin....
  Reply With Quote
Old October 23rd, 2001, 01:27 PM   #12
Thomas P
TOS Gladiator Manager
 
Thomas P's Avatar
 
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
Default

Dedicated MAX 2.5 user (because I can't afford an upgrade and I don't want to learn how to use LW )

Material settings? Hmmm.. hard to answer because I can take the question too many ways. I tend to rely a lot on maps applied to multi/sub-object mesh elements. The various individual 'slots' tend to each have either blend or mix textures. It can be hard to track it all and of course each model has it's own unique set of textures.

As far as settings go I tend to deviate from trends. I have read numerous tutorials from folks on the web and in some MAX books. The texture settings are all for or are derived from real-world imagery. That is, textures that would exist because of weather, light and environmental conditions. These approaches work great on cars, planes, buildings and people. I just don't think they work great on spacecraft. I look at NASA photos and never see all that detail that gets crammed into Enterprise's A, B, C, D, E.......

I like to leave the specular at about a value of 25 and the shine at 5. I will then play around when I figure out what the material really is. If it can wear or be effected by light (bear metal vs soft rubber) then I modify the settings or soften or add spec maps.

Is the answer in there?
__________________
3d Gladiators division

"That which does not kill me simply postpones the inevitable"

My Site

My Blog
Thomas P is offline   Reply With Quote
Old October 23rd, 2001, 05:39 PM   #13
Masao
Guest
 
Masao's Avatar
 
Posts: n/a
Default

I suggest that you make the registry a bit larger. The registry on TOS cruisers generally cover an arc of about 90 degrees. Rather than just increasing the space between letters, you should make the letters bigger. Other than that, it looks swell. I especially applaud your decision to add a second nacelle.
  Reply With Quote
Old October 24th, 2001, 06:31 AM   #14
skyhawk223
Flight Instructor
 
skyhawk223's Avatar
 
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
Default

You've really done a nice job on this model. I like how it is simple, yet the textures make it look detailed.
skyhawk223 is offline   Reply With Quote
Old October 24th, 2001, 11:19 AM   #15
Ashrak
Guest
 
Ashrak's Avatar
 
Posts: n/a
Default

yes that answers my question..thanks...so you make your own textures?
  Reply With Quote
Old October 24th, 2001, 12:21 PM   #16
Thomas P
TOS Gladiator Manager
 
Thomas P's Avatar
 
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
Default

Yep - I make them all myself. All the glory or all them blame - that's my motto!. (I do lift emblems and such from Masao though )
__________________
3d Gladiators division

"That which does not kill me simply postpones the inevitable"

My Site

My Blog
Thomas P is offline   Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mesh Release: Daedalus class evil_genius_180 Mesh Releases 4 April 5th, 2021 10:44 AM
Apollo Class Starship On The Horizon 37 January 24th, 2013 09:05 AM
Artist / Mesh of the Month Returns! General Phoenix Translator Microbes 3 May 1st, 2008 09:00 PM
Hopper class mesh Elowan Reference Requests and Submissions 0 October 3rd, 2002 09:09 AM
Galaxy class Mesh trekvdm Mesh Releases 2 July 30th, 2002 01:07 PM






For Fans Of CGI/Digital Art


All times are GMT -7. The time now is 07:06 PM. Contact Us - 3D Gladiators - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11 Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©1999-2010 3DGladiators
The 3D Gladiators Forums are run by CGI/Digital Art fans, paid for by CGI/Digital Art fans, for the enjoyment of fellow CGI/Digital Art fans.



©1999-2005 3D Gladiators