Go Back   3D Gladiators Forums > DISCUSSION AND SUPPORT > General Discussions
Notices
General Discussions Need to talk about anything not covered in the other discussion forums? Pop here! NO FLAMING ALLOWED!

Reply

 
Thread Tools
Old July 6th, 2006, 09:23 PM   #1
Fretslayer
Guest
 
Fretslayer's Avatar
 
Posts: n/a
Default Poser Lighting Question

Hello there,

I'm sorry if this question if noobish and if it causes anybody to lose I.Q points.

I've been using Poser for a few years but I've only been using it to create people which I would then import into Bryce.

A few months ago I made the leap from Bryce to Max and I've started working on a little Star Trek short for a friend of mine. After seeing the difference between the TOS bridge mesh in MAX and Poser, I've decided to render my bridge scenes in Poser. I imported the MAX version of the TOS Enterprise bridge into Poser however I cannot seem to get the lighting in Poser to illuminate the set. Regardless of how I position the lights I get the creepy "horror film hallway" illumination. Creepy is good... I like creepy... just not when it's on the bridge of the Enterprise.

I know there is something I'm doing wrong - but I can't seem to figure it out and the few Poser tutorials I've found online make no mention of lighting.

Any assistance is greatly appreciated and will result in the restoration of any I.Q points that may have been damaged by reading this post.
  Reply With Quote
Old July 8th, 2006, 08:04 PM   #2
Kai
Victorian Engineer
 
Kai's Avatar
 
Join Date: Mar 2000
Location: Onboard the Myriad
Posts: 794
Default

what version of Poser are you running?
Kai is offline   Reply With Quote
Old July 9th, 2006, 09:34 AM   #3
Fretslayer
Guest
 
Fretslayer's Avatar
 
Posts: n/a
Default

I'm running Poser 6.
  Reply With Quote
Old July 9th, 2006, 04:02 PM   #4
Kai
Victorian Engineer
 
Kai's Avatar
 
Join Date: Mar 2000
Location: Onboard the Myriad
Posts: 794
Default

hmm okes I can help then
(lighing before six is to much of a pain in the ****)
can you post a pic of what your getting and lets see what we can come up with
__________________
It is by Caffiene alone I set my mind in Motion
It is by the juice of the Bean that thoughts acquire speed
The hands acquire shakes
The shakes become a warning
It is by Caffiene alone I set my mind in Motion
Kai is offline   Reply With Quote
Old July 9th, 2006, 08:00 PM   #5
Fretslayer
Guest
 
Fretslayer's Avatar
 
Posts: n/a
Default

Here's an image of my 'haunted Enterprise' bridge.
LOL

I'm wondering if perhaps the mesh of the bridge is too small and that if I scale the size up a lot, then the lights will be 'inside' of the bridge. When I check my lights they seem to be above the set that I'm trying to illuminate.

  Reply With Quote
Old July 10th, 2006, 12:55 AM   #6
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default

I'm no Poser user, but yes, it would make a huge difference if the lights were above your "ceiling." Then said "ceiling" would block said lights and, since that set has "skylights," you'd wind up with something like that with all of those crazy shadows. If you had a bridge with a full ceiling, you'd probably not get any light at all on the bridge itself.
evil_genius_180 is offline   Reply With Quote
Old July 10th, 2006, 11:05 AM   #7
Kai
Victorian Engineer
 
Kai's Avatar
 
Join Date: Mar 2000
Location: Onboard the Myriad
Posts: 794
Default

hmm ok
switch to Pointlights, put them just under the bridge ceiling and turn on raytracing..

also, I'd use 4 lowpowered points (North South East West) starting at about .25 and slowly ramp them up until you get the desired level.
__________________
It is by Caffiene alone I set my mind in Motion
It is by the juice of the Bean that thoughts acquire speed
The hands acquire shakes
The shakes become a warning
It is by Caffiene alone I set my mind in Motion
Kai is offline   Reply With Quote
Old July 10th, 2006, 11:16 AM   #8
Fretslayer
Guest
 
Fretslayer's Avatar
 
Posts: n/a
Default

Thank you both very much.
Kai, I'll try what you suggested and with luck I'll get the results I need.

I'm not used to being stuck during a creative project.
It's nice to know that you can post a question here and not have people call you stupid.

BTW Kai... I like your enhanced Dune quote.
  Reply With Quote
Old July 10th, 2006, 11:50 AM   #9
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default

Quote:
Originally Posted by Fretslayer
Thank you both very much.
Kai, I'll try what you suggested and with luck I'll get the results I need.

I'm not used to being stuck during a creative project.
It's nice to know that you can post a question here and not have people call you stupid.

BTW Kai... I like your enhanced Dune quote.
Remember, the only stupid question is the one that goes unasked. And, we won't allow people to get by with calling people stupid for asking a question, even if they wanted to. It goes against everything this forum stands for. We're here to help, not belittle someone who is seeking advice.
evil_genius_180 is offline   Reply With Quote
Old July 10th, 2006, 01:46 PM   #10
Fretslayer
Guest
 
Fretslayer's Avatar
 
Posts: n/a
Default

Thank you both, very much.
Kai, that 'pointlight' did the trick.

I'm at a loss for words other than 'Thank you'.

When I am finished with my animation I'll be sure to share it with you if you'd like.
  Reply With Quote
Old July 11th, 2006, 10:30 AM   #11
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default

Ugh, animation. I'm sort of low-tech, slow internet connection and all, so I wouldn't mind seeing some still shots. Animations just take a huge bite out of my ass when I download. However, I'm sure some other users would love to see the animation.
evil_genius_180 is offline   Reply With Quote
Old July 11th, 2006, 10:34 AM   #12
Fretslayer
Guest
 
Fretslayer's Avatar
 
Posts: n/a
Default

Well, when I do an animation I always make 1 version that's a high compression WMV file so people with slower connections can still check it out. I'll still make some screen shots available for you though.
When it's finished it will be something like 20-25 minutes in length.
  Reply With Quote
Old July 11th, 2006, 01:48 PM   #13
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default

Cool. I like screenshots. One of these days, I might invest in a faster connection, after I invest in a better computer.
evil_genius_180 is offline   Reply With Quote
Old August 12th, 2006, 11:55 AM   #14
stevo
Guest
 
stevo's Avatar
 
Posts: n/a
Default

I have been using poser and 6 for quite a while now and even though i have never released any final renders to the public i have gone back to some of my "old" stuff to do some lighting work with the way described above in similar scenes.
I think i might be that little bit happier now about showing them off

Hell its good to know there are people who dont mind answering noobish questions and making someones lives a little easier and less frustrating
  Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Colonial Space Marines - or not kageryu Beyond Reality 17 September 2nd, 2009 02:40 PM
Question about Carerra 7 ArielSzataria The Help Zone 4 April 27th, 2009 11:25 PM
Can't get Victoria to work in Poser ArielSzataria The Help Zone 17 April 26th, 2009 09:40 PM
Poser, Max, and LWO files Fretslayer General Discussions 5 July 5th, 2006 11:23 AM
LW lighting question... cadeian General Discussions 1 May 11th, 2002 04:33 PM






For Fans Of CGI/Digital Art


All times are GMT -7. The time now is 02:28 PM. Contact Us - 3D Gladiators - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11 Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©1999-2010 3DGladiators
The 3D Gladiators Forums are run by CGI/Digital Art fans, paid for by CGI/Digital Art fans, for the enjoyment of fellow CGI/Digital Art fans.



©1999-2005 3D Gladiators