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Old July 26th, 2008, 08:19 AM   #1
fungun
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Default Strange behavior

I use Celestia, the space sim. I also use Anim8or for my modeling. I have downloaded a few models from the net, some are 3ds, some I have had to convert from lwo or obj into 3ds. To use them in Celestia I have to resize and/or change the textures for them to work. Celestia requires powers of 2 ie 1024x512 ect. When I have rendered them in anim8or to look fine. When I add the to Celestia they have transparent parts. I have checked all the materials and textures and there is no transperancy set. This is driving me crazy. I have tried everything I know. Any help would be very welcome.
Thans
Tim
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Old July 26th, 2008, 08:40 AM   #2
gmd3d
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Default Re: Strange behavior

don't know much about either programs .. but perhaps the polys are flipped some time that happens between different progs .... other that that I have no idea
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Old July 26th, 2008, 09:11 AM   #3
evil_genius_180
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Default Re: Strange behavior

Yeah, that's what it looks like happened. I don't do a lot of converting but I know you get a lot of flipped faces when you convert files. And, unfortunately, I don't know much about those programs either (I've played a little in Anim8or but that's about it) so I don't know how to fix things like that. About the only thing I can think of is, if it works fine in Anim8or, I'd suggest trying to export it to other formats that Celestia can import and see if it still happens.
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Old July 27th, 2008, 09:13 AM   #4
fungun
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Default Re: Strange behavior

Figured it out with some help over at Foundation3D. I had to use 2 other settings-flip normals and fix normals. Now all is fine.
Thanks
Tim
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