Go Back   3D Gladiators Forums > CREATIVE BRAINS > On The Horizon
Notices
On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets

Reply

 
Thread Tools
Old April 30th, 2003, 09:37 PM   #1
Fabio
Lightwave Samurai
 
Fabio's Avatar
 
Join Date: Feb 2001
Location: S.Wales - UK
Posts: 554
Default Buck Rogers Starfighter

This is a return to my youth a bit - this ship has always been a firm favourate of mine - it looks mean and vicious and damned fast!

IMHO It should have made an appearance in the film that it was originally concepted for - Star Wars..


Here's as far as I have got after about 2 hours tonight - in between work and other stuff.



__________________
---------------------------------------------------------------------------------
--------------------------------------------------
THE ULTIMATE NURNIE COLLECTION Vol 2
THE ULTIMATE NURNIE COLLECTION Vol 1
WEATHERED TEXTURING
Fabio is offline   Reply With Quote
Old April 30th, 2003, 09:42 PM   #2
Orwell
Guest
 
Orwell's Avatar
 
Posts: n/a
Default

Yes, Yes!!! I always thought this was a way cool fighter. And of course I know you'll do her justice.
  Reply With Quote
Old April 30th, 2003, 10:06 PM   #3
Thomas P
TOS Gladiator Manager
 
Thomas P's Avatar
 
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
Default

One of my all time favorite ships!
Thomas P is offline   Reply With Quote
Old May 1st, 2003, 12:31 AM   #4
AslanC
Guest
 
AslanC's Avatar
 
Posts: n/a
Default

I am so very very very very very very very happy you are making this one

But wasn't it originally designed for season 2 of BSg, but never was?
  Reply With Quote
Old May 1st, 2003, 06:47 AM   #5
Titon
Colonial Fleets
 
Titon's Avatar
 
Join Date: Dec 2000
Location: Braham, Minnesota
Posts: 171
Default

Yep, considered for Galactica before redesign to the viper

I like them both.

Awesome work Fabs, as usual.

Titon is offline   Reply With Quote
Old May 1st, 2003, 10:07 AM   #6
p.s. Cargile
Master Pilot
 
p.s. Cargile's Avatar
 
Join Date: Nov 2000
Location: Georgia USA
Posts: 355
Default

Drools . . .
And fonds memories of Erin Gray surface.
p.s. Cargile is offline   Reply With Quote
Old May 1st, 2003, 12:09 PM   #7
Fabio
Lightwave Samurai
 
Fabio's Avatar
 
Join Date: Feb 2001
Location: S.Wales - UK
Posts: 554
Default

Did a bit more tonight - decided to go for the more blocky look of the horizontal outer wing as was common in the show - Going to animate them rear aerilons too :


Also finished off the preliminary Blurbs shape for the lower wing - freezing to come next and then stencilled details after optimisation



click all thumbnails for larger versions
Fabio is offline   Reply With Quote
Old May 1st, 2003, 11:07 PM   #8
Fabio
Lightwave Samurai
 
Fabio's Avatar
 
Join Date: Feb 2001
Location: S.Wales - UK
Posts: 554
Default

Here's the latest on it:

Finished the lower wings and started work on the middle fuselage section - there won't be any more now till next week - client work to finish first



Fabio is offline   Reply With Quote
Old May 2nd, 2003, 06:52 AM   #9
skyhawk223
Flight Instructor
 
skyhawk223's Avatar
 
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
Default

Oh yeah, now we're talkin'. Looking great so far.
skyhawk223 is offline   Reply With Quote
Old May 2nd, 2003, 11:18 AM   #10
Fabio
Lightwave Samurai
 
Fabio's Avatar
 
Join Date: Feb 2001
Location: S.Wales - UK
Posts: 554
Default

Someone asked for a wireframe - so here's what the wires look like right now. There's quite a lot of Polygons to come off that figure when I get round to cleaning these sections of the mesh up when it's completely finished..

click on the thumbs for larger images...





Fabio is offline   Reply With Quote
Old May 2nd, 2003, 02:54 PM   #11
Kakaze
Guest
 
Kakaze's Avatar
 
Posts: n/a
Default

Great job Fabs!


You know, I never cared much for the fighters. They're definately a cool look, but I don't know... One ship I've always loved from Buck Rogers though, is the ship they used in the second season. The Searcher or something? It just had such a cool look to it.

Plus, that's when they introduced Crichton, and I have an affinity for hoity toity, sarcastic robots.
  Reply With Quote
Old May 3rd, 2003, 10:33 PM   #12
Starship
Starships are my hobby!
 
Starship's Avatar
 
Join Date: Nov 2000
Location: São Paulo - SP - Brasil
Posts: 301
Default

Very well done Fabio !
Any chance that you model these ships too:

http://members.fortunecity.com/wendh...s/searcher.htm
http://members.fortunecity.com/wendh...derfighter.htm
__________________
Brasil Starships
Version 6 - http://members.fortunecity.com/wendhausen/

Personal Site - http://starships.host.sk

My Blog - http://brstarship.wordpress.com
3DS Max user
Starship is offline   Reply With Quote
Old May 3rd, 2003, 10:54 PM   #13
Kakaze
Guest
 
Kakaze's Avatar
 
Posts: n/a
Default

That's it! The searcher!

Such a bonny ship...
  Reply With Quote
Old May 7th, 2003, 02:07 AM   #14
Fabio
Lightwave Samurai
 
Fabio's Avatar
 
Join Date: Feb 2001
Location: S.Wales - UK
Posts: 554
Default

Finished my client work last night and was itching to get back to work on this

Here's another 4 hours work - one of the more difficult things to do was suss out from the reference how the rear and underside "meshed" together - but I got it in the end - (thinks he maybe should have bought a model kit of this ship for better reference! )

here's the latest


__________________
---------------------------------------------------------------------------------
--------------------------------------------------
THE ULTIMATE NURNIE COLLECTION Vol 2
THE ULTIMATE NURNIE COLLECTION Vol 1
WEATHERED TEXTURING
Fabio is offline   Reply With Quote
Old May 7th, 2003, 11:31 AM   #15
wizardofflight
Guest
 
wizardofflight's Avatar
 
Posts: n/a
Default

Looks like you nailed it. Fantastic work, she is the best I seen done so far. I can’t wait to see the finished version.

I do have the 2D CAD files available if you would like them.

Have a great day.

Alan
http://www.angelfire.com/scifi2/wizardofflight/
  Reply With Quote
Old May 7th, 2003, 11:36 AM   #16
Fabio
Lightwave Samurai
 
Fabio's Avatar
 
Join Date: Feb 2001
Location: S.Wales - UK
Posts: 554
Default

Those are the blueprints I am using WOL
Fabio is offline   Reply With Quote
Old May 7th, 2003, 02:07 PM   #17
Starship
Starships are my hobby!
 
Starship's Avatar
 
Join Date: Nov 2000
Location: São Paulo - SP - Brasil
Posts: 301
Default

Fabio,
Any chance that you model these ships too:

http://members.fortunecity.com/wendh...s/searcher.htm
http://members.fortunecity.com/wendh...derfighter.htm
__________________
Brasil Starships
Version 6 - http://members.fortunecity.com/wendhausen/

Personal Site - http://starships.host.sk

My Blog - http://brstarship.wordpress.com
3DS Max user
Starship is offline   Reply With Quote
Old May 8th, 2003, 08:19 PM   #18
Fabio
Lightwave Samurai
 
Fabio's Avatar
 
Join Date: Feb 2001
Location: S.Wales - UK
Posts: 554
Default

Coming along nicely now

Just the cockpit inners to sort out - some minor tweaking all over the body (detailing) and then onto the texturing.

as usual click the thumbs for bigger images


Fabio is offline   Reply With Quote
Old May 8th, 2003, 08:43 PM   #19
Fabio
Lightwave Samurai
 
Fabio's Avatar
 
Join Date: Feb 2001
Location: S.Wales - UK
Posts: 554
Default

Here's some wires





as usual click the thumbs for larger images
Fabio is offline   Reply With Quote
Old May 8th, 2003, 11:03 PM   #20
p.s. Cargile
Master Pilot
 
p.s. Cargile's Avatar
 
Join Date: Nov 2000
Location: Georgia USA
Posts: 355
Default

Excellent. biddy biddy biddy.

Not to chastise your work, but why is it that modelmakers sought a need to limit fighter pilot visibilty with these wide framed cockpits? Too much reliability on technology?
p.s. Cargile is offline   Reply With Quote
Old May 9th, 2003, 04:20 AM   #21
Fabio
Lightwave Samurai
 
Fabio's Avatar
 
Join Date: Feb 2001
Location: S.Wales - UK
Posts: 554
Default

I've often wondered that too Paul My theory on it is that iot's probably a trade off on construction strength and visibility. Coupled to the fact that in space combat these ships are porobably going at such ludicrous speeds that target aquisition would probably be an entirely screen holographic cockpit based affair and they would only need an approximation of where they were for postioning and approach
Fabio is offline   Reply With Quote
Old May 12th, 2003, 02:02 PM   #22
thomas7g
Guest
 
thomas7g's Avatar
 
Posts: n/a
Default

actually I asked someone about that. Its a left over from bluescreening days. Cockpits like that show up better on film. And they are easier to matte I bet too.

I would also bet it has to due with the number of artist who have flown combat missions
  Reply With Quote
Old May 12th, 2003, 11:28 PM   #23
p.s. Cargile
Master Pilot
 
p.s. Cargile's Avatar
 
Join Date: Nov 2000
Location: Georgia USA
Posts: 355
Default

Wow. Both make sense.

On the other hand, both the X-wing and the Viper had smaller cockpit frames. But I can understand how an all glass canopy wouldn't show up against the background in a scene. Such is the trade off.

I've loved this fighter. Thanks for modeling it.
p.s. Cargile is offline   Reply With Quote
Old May 21st, 2003, 12:05 AM   #24
meshula
Master Pilot
 
meshula's Avatar
 
Join Date: Aug 1999
Posts: 120
Default

Looking great!
I'm curious about the design history. I never heard that it was considered for SW and BsG. What's the story?
meshula is offline   Reply With Quote
Old May 21st, 2003, 06:26 AM   #25
Lucas
Guest
 
Lucas's Avatar
 
Posts: n/a
Default

looking really cool!

from what I understand, at that time, John Dykstra was the chief modeller for starwars and he was the one principally responsible for the models in starwars, Battlestar Gallactica and Buck Rogers. which is why all 3 mediums share a quality in modelling and detailing that is similar at least....
models that were rejected by George Lucas were kept by the model makers and then sold to other productions.
  Reply With Quote
Old May 21st, 2003, 08:39 AM   #26
cardinalbiggles
Guest
 
cardinalbiggles's Avatar
 
Posts: n/a
Default

Quote:
Originally posted by thomas7g
actually I asked someone about that. Its a left over from bluescreening days. Cockpits like that show up better on film. And they are easier to matte I bet too.
Quote:
Originally posted by p.s. Cargile
Wow. Both make sense.

On the other hand, both the X-wing and the Viper had smaller cockpit frames. But I can understand how an all glass canopy wouldn't show up against the background in a scene. Such is the trade off.
If you watch the little documentary before The Empire Strikes Back: Special Edition, they go into this issue a bit. Apparently thin cockpit frames were not a problem with fighters like the X-wing and Viper, because they operated in space, and what you'd see through the windows would be black, so matte lines wouldn't be as obvious.

The special effects people on ESB ran into problems with the thin frames while doing the Battle of Hoth, since you'd be seeing white snowscapes through the windows of the snowspeeder, and then the matte lines would look really horrible. So they played with the opacity of the cockpit which helped diminish the matte lines. The before and after comparison shots from when they digitally cleaned up the matte lines are really neat; I'd never actually noticed it before.
  Reply With Quote
Old May 21st, 2003, 06:20 PM   #27
thomas7g
Guest
 
thomas7g's Avatar
 
Posts: n/a
Default

I dunno... it seems like it would still be a problem. The old way to do spacehips in film, ala star wars, was to do the bluescreen background shoot, then use acid to remove the blue parts of the film. The acid was a very inexact process. Too much and you would eat away all your scene, too little and you wouldn't get a good clear area.

Now the edges of the viper cockpit would be fairly easy to do in space, since you can grow the matte to be larger. The extra black matte would be invisible against the black space background as you indictated.

But to do a bubble cockpit requires the edge of the cockpit glass to show up on film, which is hard since it is glass. And also you have to be able to make a good matte of it.Which requires exact acid corrossion across a large footage length of film. I don't think it was possible back then. Your cockpit glass would tend to appear nonexistant in space. Which looks funny. And in atmosphere you would get that corroded matte that you often see in bad chromakeying.

  Reply With Quote
Old June 1st, 2003, 07:02 AM   #28
Elowan
Master Pilot
 
Elowan's Avatar
 
Join Date: Oct 2002
Location: az
Posts: 106
Default

? I thought they used traveling mattes.
__________________
'Meddle not in the affairs of dragons
For thou art crunchy
And go well with ketchup and cornbread.'
Elowan is offline   Reply With Quote
Old June 1st, 2003, 09:48 AM   #29
Andy M
Shuttle Pilot
 
Andy M's Avatar
 
Join Date: Nov 1999
Location: UK
Posts: 15
Default

Wow, nice work,

Andy
Andy M is offline   Reply With Quote
Old June 1st, 2003, 03:53 PM   #30
EBOLII
Guest
 
EBOLII's Avatar
 
Posts: n/a
Default

okay........were be the updated images or completed mesh beauty shots?!
  Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Buck Rogers Starfighter Released gmd3d Mesh Releases 9 October 7th, 2019 02:03 AM
Buck Rogers in the 25th Century ART gmd3d Beyond Reality 5 September 19th, 2019 10:14 PM
Buck Roger's Redux gmd3d Beyond Reality 17 February 26th, 2014 04:35 AM
Thunder fighter (Buck Rogers 25th) gmd3d On The Horizon 139 August 23rd, 2008 03:33 AM
Buck Rogers Cockpit and Hawk screen caps wizardofflight Reference Requests and Submissions 2 July 9th, 2003 08:49 AM






For Fans Of CGI/Digital Art


All times are GMT -7. The time now is 01:20 AM. Contact Us - 3D Gladiators - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11 Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©1999-2010 3DGladiators
The 3D Gladiators Forums are run by CGI/Digital Art fans, paid for by CGI/Digital Art fans, for the enjoyment of fellow CGI/Digital Art fans.



©1999-2005 3D Gladiators