Go Back   3D Gladiators Forums > CREATIVE BRAINS > On The Horizon
Notices
On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets

Reply

 
Thread Tools
Old February 24th, 2014, 01:35 AM   #1
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default USS Hathaway

As anybody who is familiar with my work knows, I love the Constellation-class. I was a kid when TNG aired and I first got a look at the ship in the episode Peak Performance. Funny side note: since I saw that episode before The Battle, I thought Picard had a model of the Hathaway in his ready room. It’s been one of my favorite ships since then. I’ve built a couple CGI models of the ship, first a few years ago and then a couple more models after getting more references. Anywho, since I’ve switched CGI programs since I last built one, it’s time for a new model.

Due to TNG being on Blu-Ray and TrekCore having a great gallery of reference images, I’m armed with some new references of the model in HD. Peak Performance especially has some really nice shots of the models, especially some closeups with those wonderful details in rich HD. (stuff looks a lot less blurry in HD ) Unfortunately, though, not everything they did with HD Trek is to my liking. One of the best shots of the ship that shows the rear is this shot:



That’s taken from one of my regular DVDs and, unfortunately, many of the details are just too blurry to see that well. Since the piece between the impulse engines is missing now, that would be the best shot to get a look at that, if they hadn’t screwed things up in HD. This is the shot in HD:



That shot offers a wonderful look at the back of the model, or I should say the back of a model. It only took me a few seconds of looking at that to realize that’s not the studio model. It’s a frakking CGI model. And it’s inaccurate. Many of the shapes are wonky and the parts look different than they do on the studio model. And I don’t know what in the hell that crap is between the impulse engines, but it doesn’t match up with this shot from later in the episode:



That shot still has the studio model in it. Even if you haven’t studied the model like I have, you can tell it’s a physical model and not CGI because the nacelles have seams. There’s no good reason for a person to recreate seams from part joins in CGI, so that’s a sure sign it’s a real model. So, that means that shot is the best look I have at that part of the model, since the buttholes who did the HD conversion screwed things up so badly. I don’t know what happened to that other shot and why they couldn’t use the effects shot of the model from the original negatives, but that sucks. If they were going to replace it with CGI, they could have at least gotten somebody to make an accurate model of the ship.

So, anywho, I’m now armed with new references, even with that minor disappointment. I started my model with what a lot of people don’t like doing on TMP-era ships, the nacelles. I tried to make them accurate and smooth as possible, using every available reference I have of the Constellation-class. One mistake a lot of people make when building this ship is to just make them like the TMP Enterprise model’s nacelles and modify the backs. Since the Constellation-class filming model wasn’t a kitbash like the ready room model was, the parts are similar but different. After all, it’s not like they had a couple spare refit models laying around that they could (or would) cut up for parts. Those parts had to be made from scratch, so there are differences, just as there are on the Miranda-class.

So, this is what I have so far:









They’re smooth, but each nacelle weigh in at over 77K polygons. With the little bit of the ship that I’ve done, (counting that there will be four nacelles and two of those greeble-tastic pylons) I’m already over my total polygon count for my last TrueSpace model.
__________________
My Blog is Here
evil_genius_180 is offline   Reply With Quote
Old February 24th, 2014, 03:23 AM   #2
gmd3d
Admin
 
gmd3d's Avatar
 
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
Default Re: USS Hathaway

excellent I have a fondness for this design too..

Work Horse comes to mind when I see it
__________________
My Blog

Handy Links
To find the program or knowledge to help your project use the links below!

Tutorial Section

Free 3D Programs

Free 2D Programs

Paid: Professional Programs
gmd3d is offline   Reply With Quote
Old February 24th, 2014, 10:08 AM   #3
ulimann644
Code Blue
 
ulimann644's Avatar
 
Join Date: May 2008
Location: Hagen - Germany
Posts: 587
Default Re: USS Hathaway

Looks great so far.
I´m not a great fan of this ship-class, but I´m interested to see how your mesh looks like, when it´s ready.
ulimann644 is offline   Reply With Quote
Old February 24th, 2014, 10:10 AM   #4
Starship
Starships are my hobby!
 
Starship's Avatar
 
Join Date: Nov 2000
Location: São Paulo - SP - Brasil
Posts: 301
Default Re: USS Hathaway

It is one of my fav Trek ships too. About the naceles, interesting post. I was thinking that just the back end is different, no little thingies all around.
Good work Chris!
__________________
Brasil Starships
Version 6 - http://members.fortunecity.com/wendhausen/

Personal Site - http://starships.host.sk

My Blog - http://brstarship.wordpress.com
3DS Max user
Starship is offline   Reply With Quote
Old February 24th, 2014, 11:18 AM   #5
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default Re: USS Hathaway

Thanks a lot, guys.

You're supposed to get that work horse feeling from the ship. In fact, Picard said this about the ship in Relics:

"The first vessel that I served on as captain was called Stargazer. It was an overworked, underpowered vessel, always on the verge of flying apart at the seams."

Quote:
Originally Posted by Starship View Post
It is one of my fav Trek ships too. About the naceles, interesting post. I was thinking that just the back end is different, no little thingies all around.
Good work Chris!
It's actually pretty amazing how many differences there are in the nacelles. The overall shape is the same, but the front end is more boxy and the thing on the side that wraps around the front is a smoother piece on the Constellation-class model. Also, the cut for the blue glowy bits is a different shape and the glowy bits themselves aren't as deep or curved as they are on the Enterprise refit. (yes, I have a lot of free time )
__________________
My Blog is Here
evil_genius_180 is offline   Reply With Quote
Old February 24th, 2014, 10:19 PM   #6
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default Re: USS Hathaway

I started on the vertical pylons. The pylon and nacelle arrangement is one of my favorite parts about this ship. Instead of having the nacelles being “held up” or “suspended from” pylons, they have this cool cross-pylon arrangement that reminds me of the tail fins on a C-5 Galaxy. Then the nacelles are attached to those and hang horizontally. It’s an arrangement unlike any other canon Star Trek ship. (the closest is the Cheyenne class, but that’s not quite the same) So, this is always fun to build. I thought about greebling the pylon, but decided instead to turn my attention to the main hull (or saucer, if you prefer.) I got the main part started, but no much more done today.









This is also one of my favorite saucers to build. It’s got a nice “bulky” look to it. Plus, it’s cool the way Andy Probert and Rick Sternbach blended the Enterprise refit saucer sections into the piece.
__________________
My Blog is Here
evil_genius_180 is offline   Reply With Quote
Old February 25th, 2014, 11:25 AM   #7
Starship
Starships are my hobby!
 
Starship's Avatar
 
Join Date: Nov 2000
Location: São Paulo - SP - Brasil
Posts: 301
Default Re: USS Hathaway

Quote:
Originally Posted by evil_genius_180 View Post
...yes, I have a lot of free time
Or... You a FANatic!!!
__________________
Brasil Starships
Version 6 - http://members.fortunecity.com/wendhausen/

Personal Site - http://starships.host.sk

My Blog - http://brstarship.wordpress.com
3DS Max user
Starship is offline   Reply With Quote
Old February 25th, 2014, 11:29 AM   #8
evil_genius_180
3DG Forum Moderator
 
evil_genius_180's Avatar
 
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
Default Re: USS Hathaway

Quote:
Originally Posted by Starship View Post
Or... You a FANatic!!!
I'm not going to dispute that.
__________________
My Blog is Here
evil_genius_180 is offline   Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
USS Palomino (The Black Hole) gmd3d On The Horizon 7 August 24th, 2007 01:08 AM
Star Trek: USS Crystilia - WIP The Dyslexic One Viewer On! 0 July 24th, 2006 01:30 AM
Design the USS Titan for a book cover competition Sean General Discussions 0 March 9th, 2005 05:41 AM
Pyotr Velikiy WIP skyhawk223 On The Horizon 27 May 30th, 2003 06:51 AM
STAR TREK: OLYMPUS!!!!!!! (Voyages of the USS Olympus) Russell Christiansen General Discussions 0 August 1st, 2001 12:07 AM






For Fans Of CGI/Digital Art


All times are GMT -7. The time now is 08:50 AM. Contact Us - 3D Gladiators - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11 Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©1999-2010 3DGladiators
The 3D Gladiators Forums are run by CGI/Digital Art fans, paid for by CGI/Digital Art fans, for the enjoyment of fellow CGI/Digital Art fans.



©1999-2005 3D Gladiators