Ok, I am thinking of revisiting an old fan project I was working on back in the 90's. It was greatly inspired by
Star Trek, the old
Fasa line of
Star Trek III Combat Simulator games, and,
Starfleet Battles. It was going to be about the War between the Klingons and the Federation, set in a pseudo-movie era timeline. I was not going purely canon on anything, and was really only heavily drawing on
Star Trek for mainly visual references, and some key plot and story elements. Most of the story was purely alternate reality type, and many of the ship designs were going to be hypothetical, re-envisioned, or orriginal. It never got extremely far, and most of the ships I did end up using were still very rough designs, and low detail meshes. Some of my more interesting designs (the carriers and starfighters) were only ever sketched, and never made it too 3D. I had to scrap the project for so many reasons, most of which tied into a lack of funds and/or resources (no actors, no costumes, no sets, etc...). However, several sequences of, at the time, decent 3D footage did come from the endeavor. I am thinking of re-exploring this path, and using this project to get back into my 3D groove, and scrape the rust off my skills. While digging through my archives, I did find several 3D segments, and I thought I would share them.
Please, don't be too harsh or critical of these, and keep in mind that:
1) They were never fully finished.
2) They were rendered between 10 and 12 years ago when this technology was still relatively young (on a Comodore Amiga 4000 60mghz machine to be precise).
3) At the time I was obsessed with creating renderings that did not need post production touch ups...that is, all of the effects in these shots are 3D elements of some sort, mostly available through base plugins and features included with Lightwave 4.0 and a few features from when I had upgraded to 5.0.
This first sequence I was quite proud of at the time, and took me months of set-up and modelling. The Starship itself was modelled by me (unfinished and rough though it is), as were the space suites. The rigging for the walk sequence and movement of the suites was done entirely with the limited bone capabilities available to LW 4.0 (which took the bulk of the time - Poser was not really available at the time). All of the elements are in a single scene file, and was done in 1 render (no compositing or Post Pro). I admit it is dated now, but I am still somewhat proud of it.
http://www.youtube.com/watch?v=TYvoAB6j3-w
These were some effects tests I had done:
http://www.youtube.com/watch?v=3A3XePzAn60
http://www.youtube.com/watch?v=zfygY_GBlHw
http://www.youtube.com/watch?v=t9uxYkhEwuA
All in all, I currently have maybe 90 seconds or so total of a feature. I am thinking of revisitting this and using Poser to do all of the character animation. Between Poser and Lightwave 7.5 (ok still older software), and all the new tricks I have learned in editting and compositting, I think I can make this work. I am planning on remodelling the existing ships, increasing the detail and quality of the meshes, as well as stylizing them more significantly.
None of these have sound yet.
Back when I started this project I had such wonderful things planned for it - I was sad to have abandoned it. If I restart it, I plan to make it an actual film/feature of sorts, depending on whether I am doing it solo or others volunteer time and talent to help, and how much I can acomplish, I want to make either a movie-length production or several linked episodes of between 30 to 45 minutes (anime OVA style). I am trying to decide whether to go with a realistic style look, or a semi-cartoon look I have been experimenting with that can be seen here:
http://kageryu.deviantart.com/art/Sq...runts-95307530