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Old October 14th, 2008, 07:51 AM   #1
Fretslayer
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Default LWO v.9 and Alpha Mapping

Ok, so I'm stuck in a corner with LWO and need directions how to get out.

I'm making a basic Buck Rogers for Taranis and I'm stuck on the hair.

In the software I use there are easy alpha mapping controls and I'm doing what I think is the LWO way of alpha mapping but I'm getting this as a result.



In the surface editor I have my hair map imported, the bump map imported and in the transparency slot I have the alpha map imported. See that big white thing on the forehead? Yeah, well that shouldn't be visible.

The hair is Mylocha's 'Sulu' hair for his Trek people -hey, it has the saw 'swoop' that Gil Gerard had so I figured why not? LOL!

Any thoughts on this you LWO gurus?
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Old October 14th, 2008, 08:00 AM   #2
gmd3d
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Default Re: LWO v.9 and Alpha Mapping

No idea .. alpha maps is something I have no idea

Looks great by the way
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Old October 14th, 2008, 01:32 PM   #3
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Default Re: LWO v.9 and Alpha Mapping

I got it figured out.
The sick thing is I'm not sure what I did but I did it.
LOL!
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Old October 14th, 2008, 02:36 PM   #4
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Default Re: LWO v.9 and Alpha Mapping

happens to me all the time
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