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Beyond Reality No matter what the subject - be it Sci-Fi - Fantasy or Real Life / 3D - 2D or web design - this is the place to post your finished artwork for review by the forum members!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets |
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November 14th, 2008, 03:48 AM
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#1
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Guest
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TOS Connie in DOGA
It amazes me how close I can get to shooting models sometimes with just a little work...
I tried to as close as possible also match the "poses" used in the old SFX shots for the first four.
The fifth image is an attempt at fully integrating the model into the background...I wasn't completely happy with the way the lighting turned out, but I think I got close.
The sixth image was easy once I did the base Connie...Primary Hull plus pylon plus nacelle and you have the Scout/Destroyer from the FJ Tech Manual... 
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November 14th, 2008, 05:05 AM
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#2
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,918
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Re: TOS Connie in DOGA
its interesting to see the connie in other apps .. biggest problem is the Primary Hull .. is there a way to make it more curved ?? the edge on one look great but the upper views and lower it loss out .
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November 14th, 2008, 08:30 AM
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#3
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Guest
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Re: TOS Connie in DOGA
'Fraid not...limitations of my parts box, unfortunately...
Even allowing for that, I think it looks pretty darn good...
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November 14th, 2008, 08:42 AM
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#4
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,918
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Re: TOS Connie in DOGA
Quote:
Originally Posted by darkwing_duck1a
'Fraid not...limitations of my parts box, unfortunately...
Even allowing for that, I think it looks pretty darn good...
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No doubt about that .. it look good considering the limitations of your program
not the modeller ... I was thinking what could you do with Truespace or Lightwave ..
Hey I was not putting it down .. just making an observation 
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November 14th, 2008, 09:37 AM
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#5
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: TOS Connie in DOGA
It kinda reminds me of some of the parts you could mix and match on the old Starship Creator games from Simon & Schuster. Please forgive me for this, but they were kinda low poly like that and there were some variations of the original design that you could mix and match and make a unique ship.
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November 14th, 2008, 04:17 PM
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#6
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Guest
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Re: TOS Connie in DOGA
Quote:
Originally Posted by Taranis
No doubt about that .. it look good considering the limitations of your program
not the modeller ... I was thinking what could you do with Truespace or Lightwave ..
Hey I was not putting it down .. just making an observation 
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It's all good...
I DID try a free "geometry up" program (don't remember which one right now), and after fiddling with it off and on for over a week I just couldn't get the hang of it. I only have maybe a couple of hours a week for this sort of thing, not enough for the VERY intensive study and much practice it would take to master a "true" CG program.
Quote:
Originally Posted by evil_genius_180
It kinda reminds me of some of the parts you could mix and match on the old Starship Creator games from Simon & Schuster. Please forgive me for this, but they were kinda low poly like that and there were some variations of the original design that you could mix and match and make a unique ship.
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You're on the right track...same idea only even MORE basic...instead of nacelles and saucers and hulls think discs, spheres, and cylinders and a VERY few "detail" parts....
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November 18th, 2008, 05:20 PM
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#7
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Guest
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Re: TOS Connie in DOGA
Couple of "Beauty" renders
First my Connie by herself.
Next, Connie rendevousing with a "Kelvin" type starship (from the new movie). The Kelvin was made with the same parts as the connie, with a few scale alterations and a slight mod to the saucer.
Honestly, of the two, I like the second one better...got a more accurate "angle" on the light sources, added a second parallel light to simulate more than one primary light source to match the background, and used a modicum of "fill light" to bring out the shadowed detail a bit.
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November 18th, 2008, 10:20 PM
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#8
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: TOS Connie in DOGA
Wow, you already built a "Kelvin." I knew it wouldn't take long for someone to build one but I wasn't expecting anything that fast. And, I agree, of the two the lighting is better on the first one though I do like the moody look of the first one.
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November 18th, 2008, 10:37 PM
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#9
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Guest
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Re: TOS Connie in DOGA
At the risk of sounding immodest, I already had all the parts I needed for the Kelvin made for the Connie. Just deleted the parts I didn't need, rescaled a few, made some slight changes to the saucer, and rerendered...total time ~15 minutes.
One of the things I REALLY like about DOGA! 
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November 19th, 2008, 06:25 AM
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#10
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,918
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Re: TOS Connie in DOGA
nice work , the lighting on the second is better  good work
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November 19th, 2008, 03:58 PM
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#11
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Guest
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Re: TOS Connie in DOGA
Ok, I know I'm gonna look like an attention whore for this, but sometimes I just can't resist the urge to tinker.
Same beauty shot of the Connie and Kelvin. Minor strutctural tweaks to both and added the navigation lights.
Also, a shuttle a la STXI
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