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Mesh Releases If it's been recently released; it's probably been posted in here!
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August 21st, 2002, 08:16 PM
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#1
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Guest
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USS Churchill
Was this mesh ever released? Who built it? I refer to the USS Churchill, NCC-2713
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August 26th, 2002, 09:05 AM
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#2
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Starships are my hobby!
Join Date: Nov 2000
Location: São Paulo - SP - Brasil
Posts: 302
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The Churchill was built by Anarion (long time ago...). The original mesh was made using a program named Imagine, if my memory don´t fail.  Anarion released an unfinished version in Max... I must have it in some place....
By the way, long time no see Anarion. Somebody knows about him ?
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August 27th, 2002, 04:06 AM
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#3
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Guest
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there is a new one out at www.staryards.com. How ever it is in .mod format I believe for SFC. Dreamyards released the conversion for bridge commander. Going to play it later. Beautiful ship like that will be fun to blast to peices...
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August 28th, 2002, 07:18 PM
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#4
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Guest
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August 28th, 2002, 08:39 PM
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#5
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Guest
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I'd love to see it released in any format!
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August 28th, 2002, 08:52 PM
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#6
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Guest
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Max format is only good for Max... which most releases are nowadays, and it leaves everyone else out...
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August 29th, 2002, 05:54 PM
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#7
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Guest
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Is it released in MAX? I didn't see it on there, maybe I'm blind
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August 29th, 2002, 06:36 PM
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#8
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Guest
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Starship said it was at some point
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August 29th, 2002, 06:56 PM
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#9
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Guest
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is the churchill canon?
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August 29th, 2002, 07:17 PM
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#10
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Guest
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no... but it should be 
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August 29th, 2002, 07:49 PM
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#11
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Guest
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Well, then starship, send away!
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August 30th, 2002, 10:08 AM
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#12
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Guest
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Come on dude! I need it! 
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August 30th, 2002, 02:13 PM
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#13
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Starships are my hobby!
Join Date: Nov 2000
Location: São Paulo - SP - Brasil
Posts: 302
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Quote:
Originally posted by mercutiojb
Come on dude! I need it!
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The original model was built in Imagine. As I´d said, Anarion started to built her as a low-poly version in Max. That was converted to SFC (see the original Anarion´s post http://www.3dgladiators.net/forums/s...ight=Churchill) by Cleeve.
Long time ago, he released the low-poly Max version. And yes, I have it.
Anyway, you can import the version released at http://users.adelphia.net/%7Eanarion...ill/index.html in Max. All that you need is a plugin to import ".mod" files.
I´ll looking for the version that I have and post it here. 
Last edited by Starship; August 30th, 2002 at 02:24 PM..
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September 1st, 2002, 02:19 AM
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#14
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Guest
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Hi guys.
Yes, I'm still alive. I just haven't been doing much starship building lately. What little time I have for modeling I spend working on human figures using Poser and converting them to Max.
I did a low-poly version of the Churchill (6000+ polys) ealier this summer for SFCII and Bridge Commander. Right now I'm working on a Neverwinter Module.
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September 1st, 2002, 09:40 AM
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#15
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Guest
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Heya Anarion... I remember when the Curchil came out... was that about two years ago?
She's still a favorite.
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September 2nd, 2002, 09:29 PM
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#16
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Guest
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Yea, about that.
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September 11th, 2002, 07:41 AM
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#17
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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Anárion - any chance you're release the Imagine version?
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September 11th, 2002, 08:25 AM
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#18
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Guest
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Yea, that Imagine model would be great 
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September 13th, 2002, 11:04 AM
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#19
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Guest
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Well, converting my Imagine version of the Churchill to Max would not be easy. There are alot of problems with the geometry and textures which would have to be fixed or re-done.
A while back I started to rebuild the ship from scratch in Max but never finished it. To tell you the truth, I was getting bored of the ship. After the original version, the blueprints and the MOD for SFC2, I needed a change.
So....If anyone would like to take a crack at it....you have my blessing.
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September 13th, 2002, 11:31 AM
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#20
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Guest
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Here is a pic of the blueprints that I converted into splines in Max to use as a reference. If anyone would like to model the ship I can give you the Max file to use. It is much better than trying to use bitmaps.
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September 13th, 2002, 11:38 AM
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#21
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,047
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Send me the Imagine version w/textures and some 5 views so I can see the textures on it.
I'll build a hi-rez version of it in Lightwave 
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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September 13th, 2002, 07:59 PM
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#22
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Guest
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I'd like that MAX file please, and also the imagine file, if you'll send it. heer9901@stcloudstate.edu, or I can set up an ftp.
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September 18th, 2002, 12:48 AM
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#23
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Guest
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thats a nice looking ship design, i remember when you were first working on it...i wanted to get my grubby hands on it then..i tried experimenting around with creating something very similar, but it never panned out...actually i started working heavy overtime and never got very far. if you don't mind i'd still like to get a copy of it...i liked the blueprints you had of it and i tried using them to create the model itself...but i couldn't quite get any good detail...
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September 23rd, 2002, 09:28 AM
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#24
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Starships are my hobby!
Join Date: Nov 2000
Location: São Paulo - SP - Brasil
Posts: 302
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Quote:
Originally posted by Anárion
Well, converting my Imagine version of the Churchill to Max would not be easy. There are alot of problems with the geometry and textures which would have to be fixed or re-done.
A while back I started to rebuild the ship from scratch in Max but never finished it. To tell you the truth, I was getting bored of the ship. After the original version, the blueprints and the MOD for SFC2, I needed a change.
So....If anyone would like to take a crack at it....you have my blessing.
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I would like to try a conversion for Max... Could you send me the Imagine version of the Churchill, and the max file with the spiline blueprints ?
Thanks in advance !
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September 24th, 2002, 11:35 PM
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#25
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Guest
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maybe if we all get together and ask very nicely...the mighty Anarion will let us have a copy of this very truely excelent model.....
PLEASE ?? WITH RAINBOW SPRINKLES ON TOP?
i feel the churchill is the finest non-canon design i have ever seen. i've always loved the movie era style of trek ships, and this design should have been what the Ent-B should have been. i believe i mentioned something along this line back when you first posted images of it...a long long time ago, in a galaxy far far away...anyways i'd like to take a crack at converting the original file even if there is some odd geometry, this is a design that should be resurected, or in the very least a copy of the splines you created from the blueprints to get a good start on the proportions of the model...
feel free to contact me at sdarin3@qwest.net
thank's for taking the time to read this
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September 27th, 2002, 08:40 AM
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#26
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Starships are my hobby!
Join Date: Nov 2000
Location: São Paulo - SP - Brasil
Posts: 302
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Quote:
Originally posted by Daringer
maybe if we all get together and ask very nicely...the mighty Anarion will let us have a copy of this very truely excelent model.....
PLEASE ?? WITH RAINBOW SPRINKLES ON TOP?
i feel the churchill is the finest non-canon design i have ever seen. i've always loved the movie era style of trek ships, and this design should have been what the Ent-B should have been. ...
...thank's for taking the time to read this
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Yes ! You said all that I would like to say...
Please Anarion, give us a chance to work with the Curchill...  
Send us the mesh in Imagine format and the blueprints for max.
Fell free to contact me : wendhausen@osite.com.br
In advance, many thanks.
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October 1st, 2002, 02:59 PM
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#27
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Guest
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Churchill release
I started to convert the ship myself but ran into the same problems as before so I am fixing them. When I am finished I will release the ship.
Anarion
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October 1st, 2002, 05:27 PM
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#28
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Guest
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I wouldn't mind taking a crack at it in Lightwave, Anarion, if you have the schematics and wouldn't mind. wes@nova-designs.com
Cheers!:thumbsup:
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October 6th, 2002, 02:26 PM
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#29
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Guest
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what program are you using to convert the mesh? and are you trying to do a one step conversion? I've had pretty good results by converting meshes into .3ds then loading the .3ds file into MAX. unfortunately the conversion program i use does not do textures, so it would have to be re-texured...which i'm not that good at <smile> but with the mesh converted time could be taken to get the textures tweeked to the proper specularity and diffuse levels...
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October 6th, 2002, 07:07 PM
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#30
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Guest
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Woohoo! I can't wait for her release!
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