Givin volume to a mesh
Hi
Here my problem/question for Lightwave.
I have the problem that sometimes, if I use the boolean subtract, it makes just a hole in the "outer" hull of the previous mesh.
Just an example to imagine : If you subtract a disc from a box, you should have a hole with inner volume, but in my case I sometimes just have the hole, and I can look through the hole to the other end of the mesh. Any ideas how to avoid or repair it?
thx
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