|
|
|
|
|
Notices |
ATTENTION NEW REGISTRANTS!!!Read THIS before registering! -------------------------------------
HAVEN'T BEEN HERE IN A WHILE?
Please check your email address and make sure it is up-to-date.
If you are on this list, you need to update. OR if you know someone on this list, please contact them and have them update.
THE LIST
Upon updating, please contact an Admin so we can remove you from the list.
Thanks.
|
General Discussions Need to talk about anything not covered in the other discussion forums? Pop here! NO FLAMING ALLOWED! |
|
|
|
|
|
|
|
|
|
|
|
|
June 12th, 2001, 10:14 AM
|
#1
|
ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
|
Creating a texture for a sphere
I'm trying to make a texture for my pool balls. The problem that I'm running into is that the stripe gets completely distorted. Here's the texture, to be placed with the U reps set to 2:
And here's the result:
WTF do I have to do to make this damn thing map right without being distorted? I've tried searching the web for two hours for tutorials about distortion in spherical projection and have found absolutely nothing. Search engines SUCK!!!!
|
|
|
|
June 12th, 2001, 10:16 AM
|
#2
|
ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
|
I should be more specific: how do I need to make the texture for it to map right?
|
|
|
|
June 12th, 2001, 10:43 AM
|
#3
|
Guest
|
Umm ... don't take this as sounding overly simplified, but would not making the white part around the number a regular circle as opposed to the rounded square you have now solve the problem ?
|
|
|
|
June 12th, 2001, 11:43 AM
|
#4
|
ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
|
Cripes, you're only the fiftieth person to ask that. That was the first thing I tried, and it looked worse than this does. Isn't there any informationa vailable anywhere about how to deal with the distortion caused by spherical mapping???????
|
|
|
|
June 12th, 2001, 12:53 PM
|
#5
|
ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
|
OK, I turned the UV projection 90 degrees so that the number would wind up on the poles of the sphere, and then I painted the stripe on manually instead of including it in the texture. Here's the result:
|
|
|
|
June 12th, 2001, 01:06 PM
|
#6
|
ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
|
|
|
|
|
June 14th, 2001, 07:18 PM
|
#7
|
Guest
|
well, that's a great idea.
|
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|
|
|
|
|
For Fans Of CGI/Digital Art
|
|
|