Go Back   3D Gladiators Forums > DISCUSSION AND SUPPORT > General Discussions
Notices
General Discussions Need to talk about anything not covered in the other discussion forums? Pop here! NO FLAMING ALLOWED!

Reply

 
Thread Tools
Old June 12th, 2001, 10:14 AM   #1
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default Creating a texture for a sphere

I'm trying to make a texture for my pool balls. The problem that I'm running into is that the stripe gets completely distorted. Here's the texture, to be placed with the U reps set to 2:



And here's the result:



WTF do I have to do to make this damn thing map right without being distorted? I've tried searching the web for two hours for tutorials about distortion in spherical projection and have found absolutely nothing. Search engines SUCK!!!!
__________________
Sean Robertson | webolutionary@webolutionary.com
I'm the UUA and I vote." | "Don't blame me, I voted with the Majority!
~member of the Insane Detail Club
seanr is offline   Reply With Quote
Old June 12th, 2001, 10:16 AM   #2
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

I should be more specific: how do I need to make the texture for it to map right?

__________________
Sean Robertson | webolutionary@webolutionary.com
I'm the UUA and I vote." | "Don't blame me, I voted with the Majority!
~member of the Insane Detail Club
seanr is offline   Reply With Quote
Old June 12th, 2001, 10:43 AM   #3
Katana
Guest
 
Katana's Avatar
 
Posts: n/a
Default

Umm ... don't take this as sounding overly simplified, but would not making the white part around the number a regular circle as opposed to the rounded square you have now solve the problem ?
  Reply With Quote
Old June 12th, 2001, 11:43 AM   #4
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

Cripes, you're only the fiftieth person to ask that. That was the first thing I tried, and it looked worse than this does. Isn't there any informationa vailable anywhere about how to deal with the distortion caused by spherical mapping???????
__________________
Sean Robertson | webolutionary@webolutionary.com
I'm the UUA and I vote." | "Don't blame me, I voted with the Majority!
~member of the Insane Detail Club
seanr is offline   Reply With Quote
Old June 12th, 2001, 12:53 PM   #5
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

OK, I turned the UV projection 90 degrees so that the number would wind up on the poles of the sphere, and then I painted the stripe on manually instead of including it in the texture. Here's the result:



__________________
Sean Robertson | webolutionary@webolutionary.com
I'm the UUA and I vote." | "Don't blame me, I voted with the Majority!
~member of the Insane Detail Club
seanr is offline   Reply With Quote
Old June 12th, 2001, 01:06 PM   #6
seanr
ÜberBrückenMeister
 
seanr's Avatar
 
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
Default

For curious trueSpace 4.3 users:

http://www.mania-online.com/truespac...lls_racked.zip

http://www.mania-online.com/truespac...ures/balls.zip

Requires Yamaneko Noise.

__________________
Sean Robertson | webolutionary@webolutionary.com
I'm the UUA and I vote." | "Don't blame me, I voted with the Majority!
~member of the Insane Detail Club
seanr is offline   Reply With Quote
Old June 14th, 2001, 07:18 PM   #7
Zznop
Guest
 
Zznop's Avatar
 
Posts: n/a
Default

well, that's a great idea.
  Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tutorial: A Planet in Blender evil_genius_180 Reference Requests and Submissions 5 March 13th, 2013 01:59 PM
US Marine Corp. Uniform Texture set! Jedman67 On The Horizon 4 July 9th, 2008 09:33 PM
Star Wars starship blasters Tiburon1186 General Discussions 10 June 2nd, 2006 11:11 PM
Plums UV texture mapping for ... tribbles... plum On The Horizon 2 July 21st, 2003 07:07 PM
Acurate Texture Map Creation for Max 3. Trek General Discussions 1 December 30th, 2001 06:48 AM






For Fans Of CGI/Digital Art


All times are GMT -7. The time now is 08:23 AM. Contact Us - 3D Gladiators - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11 Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©1999-2010 3DGladiators
The 3D Gladiators Forums are run by CGI/Digital Art fans, paid for by CGI/Digital Art fans, for the enjoyment of fellow CGI/Digital Art fans.



©1999-2005 3D Gladiators