Go Back   3D Gladiators Forums > CREATIVE BRAINS > On The Horizon
Notices
On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets

Reply

 
Thread Tools
Old July 18th, 2003, 07:18 PM   #1
plum
Guest
 
plum's Avatar
 
Posts: n/a
COOL Plums UV texture mapping for ... tribbles...

OK, I'm the brainless tribble... who can't get his head around that weird ass 'UV texture mapping' program in Maya 4.

I need Maya UV texturing for tribbles. At least people as brainless as one. Like me!

I've been trying to get the ships hull (all one object so it's complicated) shaded with a TIF graphic. But the Texture commands and the UV Tex Editor is confusing me!

... as you can see...



Nice wrapping eh? Candy starship... we serve the galaxy.. ice cream!

Help? ;p

I modeled up this nice little ringship (Rommie War Star Trek design... I call it a 'Corvette' class), but I am a complete newbie at texture mapping and can't figure out the basics.

I select the main hull bit/ It's the bit that's now blue with red stripes. Which was my first test texture TIF file. I know, that shape is complicated... I'm a tribble!

My texture is a 635X...er,(something) pixel graphic. I took a screenshot of the UV texture map screen and created the graphic (a TIF file on Photoshop) to match up with the displayed 'faces' in there. This was using the 'Auto mapping' command in Edit Polys>Textures ...

but the UV Tex Editor repeats it into all four quadrants and wraps the graphic on the model... not like I asked it too. It's weird.

Hey... I've read three tutorials so far and still have weird results and can't get my head around moving UVs... which I don't get.

Problem 1. - why is my texture split into 4 quadrants in the UV Tex Editor? How can I just get one flat representation of the ships faces and then make a matching graphic? In spite of blurring... just wondering.

Problem 2. the Auto Mapping gives a flat UV display of my ships hull in 'faces' in the UV texture map. But it's 'projected' a bit. Isn't there a way to get the faces separated and flat in one display in the UV tex Editor? Then I cold just cut up my graphic in Photoshop to match. I'm a wis with the Photshop and I'm keen to make some kewl shaders... skins... meshes. What are they?

... or am I waaaay off! Any tips welcome.
  Reply With Quote
Old July 19th, 2003, 10:35 PM   #2
Commodore-SirJohn
Larger than the
average starship
captain
 
Commodore-SirJohn's Avatar
 
Join Date: Jan 2001
Location: Aboard the USS Marshal Martz, NCC-78506
Posts: 346
Default

Hmm... You might want to take a look at this thread: http://www.subspacebbs.com/forums/sh...threadid=16226

We did a bit of work with that type of warp drive system in part of the backstory, which became a major work in and of itself...

Unfortunately, I can't help with your texturing problem. Even though I use Lightwave, I'm just as much of a tribble at it as you are. Not even some tutorials from the great Mojo could help me much...
__________________

Last edited by Commodore-SirJohn; July 19th, 2003 at 10:37 PM..
Commodore-SirJohn is offline   Reply With Quote
Old July 21st, 2003, 07:07 PM   #3
plum
Guest
 
plum's Avatar
 
Posts: n/a
Default

rats... but thanx! ;p I wonder is there ARE many Maya users on this forum?
  Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tutorial: A Planet in Blender evil_genius_180 Reference Requests and Submissions 5 March 13th, 2013 01:59 PM
Uv mapping in Blender. psycoderek The Help Zone 32 November 17th, 2008 01:07 PM
LWO v.9 and Alpha Mapping Fretslayer The Help Zone 3 October 14th, 2008 02:36 PM
Acurate Texture Map Creation for Max 3. Trek General Discussions 1 December 30th, 2001 06:48 AM
Creating a texture for a sphere seanr General Discussions 6 June 14th, 2001 07:18 PM






For Fans Of CGI/Digital Art


All times are GMT -7. The time now is 08:50 PM. Contact Us - 3D Gladiators - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11 Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©1999-2010 3DGladiators
The 3D Gladiators Forums are run by CGI/Digital Art fans, paid for by CGI/Digital Art fans, for the enjoyment of fellow CGI/Digital Art fans.



©1999-2005 3D Gladiators