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Old May 26th, 2002, 12:34 PM   #1
EBOLII
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Default Max surface errors?




How to correct? this?
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Old May 30th, 2002, 12:48 PM   #2
Ashrak
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post a close up and possibly a wire frame of the areas...kind of hard to tell exactly what you are considering a prob...
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Old May 30th, 2002, 02:09 PM   #3
Thomas P
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I can barely make it out but, yep MAX does that. I have no idea how to get around it though without just adding ploys to the surface you are going to shapemerge. (no help).
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Old June 6th, 2002, 02:22 PM   #4
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EBOLII:

You are most likely facing smoothing problems. Try selecting the faces involved and add a smooth modifier or use the ones inside edit mesh - make sure if you go with the former then keep subobject open.

If that doesn't help you a thing then yell again.
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Old June 6th, 2002, 02:23 PM   #5
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And if you find that the faces and edges aren't aligned properly try, if you don't know it already, to use "make planar" under faces/polys to aligned the selected polys/faces properly - then you won't get that facing issue unless you're not going for a flat look.
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Old June 6th, 2002, 02:43 PM   #6
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eep.... I know what you did I bet...

When you first started making the wing section you simplified it to just two acets on the top surface didn't you? Then you moved the points aound and now they don't all exist in the same plane.

Now that you've added more detail that error shows up more.
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Old June 6th, 2002, 02:48 PM   #7
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The solution I would use is to pick a surface one by one and include all the facets for that surface. Then clear all its smoothing IDs and give it a unique smoothing ID. That should solve that.
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