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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
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Old January 10th, 2003, 03:47 PM   #1
seanr
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Default Prometheus Class Transporter Room





The control area will have a booth identical to the both in Voyager's set, with the wall in the bottom pic above behind it.
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Old January 11th, 2003, 02:08 AM   #2
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Looking good so far... wow! Will it also have those transporter related equipment processors like the TNG transporter room?
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Old January 13th, 2003, 12:41 PM   #3
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OOOOOOOOOOH! Without a floor texture the room looks awfully dark. Might wanna cheer the floor up a little.
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Old January 13th, 2003, 12:51 PM   #4
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There is no floor.
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Old January 13th, 2003, 12:52 PM   #5
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Michael, not the same, but similar.
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Old January 13th, 2003, 12:55 PM   #6
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Quote:
Originally posted by seanr
There is no floor.
For the sake of all good things there should be! HOW WILL PEOPLE GET TO THE PADS AND CONSOLE?!

LOL! J/K
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Old January 14th, 2003, 06:50 AM   #7
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Quote:
Originally posted by Zanith


For the sake of all good things there should be! HOW WILL PEOPLE GET TO THE PADS AND CONSOLE?!
Jump.

Really high.
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Old January 14th, 2003, 02:22 PM   #8
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Oh, man, that looks outstanding! (As usual...)
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Old January 14th, 2003, 02:26 PM   #9
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Thanks.
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Old January 16th, 2003, 07:38 AM   #10
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1600x1200



1600x1200



1600x1200



1600x1200



1600x1200
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Old January 16th, 2003, 08:49 AM   #11
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That's the transporter room!
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Old January 16th, 2003, 01:18 PM   #12
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/me screams...
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Old January 16th, 2003, 06:22 PM   #13
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I'd love to see all your USS Prometheus sets converted for EF1 or 2...
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Old January 16th, 2003, 08:15 PM   #14
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*Burst out laughing*

Elite force?

*More maniacal laughter*

I don't think that'd be a conversion, that'd be a completely new scene, built from scratch. These suckers take well over an hour (closer to two) to render a single frame, there's no way they could be used in EF without being completely rebuilt. I'd love to have someone do that, though. If anyone was willing to take a shot at it and create Quake3/EF maps for me, I'd love to run around in them myself.
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Old January 16th, 2003, 09:52 PM   #15
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It looks good enough to be made into a single player mod... Message In A Bottle perhaps where the player is the EMH Mk II.
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Old January 17th, 2003, 05:02 AM   #16
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SeanR, I'm a good mapper for Quake3-based games. If you ever wanted your work shown in Elite Force 2 (released in a few months), let me know! I'd love to mimic your work and add it to my portfolio.
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Old January 17th, 2003, 07:30 AM   #17
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That'd be awesome! Feel free to try any set you want. Do you think you could do it as a stadard Q3 map in addition, though? I've got Q3, but not EF.
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Old January 17th, 2003, 07:33 AM   #18
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Well, the Q3 engine Elite Force II uses is quite a bit more advanced than the original version featured in Quake 3 itself. I'm pretty sure it will handle high polygon counts a lot better.
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Old January 17th, 2003, 01:11 PM   #19
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Now THAT IS indeed a transporter room!
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Old January 23rd, 2008, 08:51 AM   #20
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I have wet myself!
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Old January 30th, 2008, 05:06 PM   #21
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YIKES! That has GOT to be a record for necroposting - this thread was five years old! LOL

Glad you liked it, though.
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Old January 30th, 2008, 05:37 PM   #22
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Looks great. Has aided me in my poor attepmts to make sets for the Titan. Please keep giving me ideas. Thanks.
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Old January 30th, 2008, 05:44 PM   #23
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Quote:
Originally Posted by seanr View Post
YIKES! That has GOT to be a record for necroposting - this thread was five years old! LOL

Glad you liked it, though.
5 years and 6 days
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Old January 30th, 2008, 09:35 PM   #24
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Quote:
Originally Posted by seanr View Post
YIKES! That has GOT to be a record for necroposting - this thread was five years old! LOL

Glad you liked it, though.
Not quite the record. We had some posts recently in 6 and 7-year old threads.
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Old February 17th, 2008, 12:27 PM   #25
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And it is scary to see my posts from so long ago.
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Old March 2nd, 2008, 01:15 PM   #26
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Well Done!
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Old March 18th, 2008, 01:53 PM   #27
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This is just quality work - well done seanr! As a matter of curiosity, how many hours work does this represent?

All the best, TimBug
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Old March 18th, 2008, 09:32 PM   #28
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To keep an ancient thread alive, I'll heap my praise on as well. This is one awesome mesh!
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Old March 24th, 2008, 12:42 AM   #29
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Ditto with the last guy... Well done!
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Old March 26th, 2008, 08:24 AM   #30
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Achh, forget the praise! Just finish the damn thing already!! lol
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