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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
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Old November 30th, 2003, 03:00 AM   #1
NanoGator
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Default Ferion Phaser Cannon Type-I

Hi All,

Working on my next project for Ferion. They needed an image of the 'Phaser Cannon Type-I'.

Here's the concept drawing I did:



And here's a couple of construction shots of the beast:





More updates coming soon, enjoy.
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Old November 30th, 2003, 03:53 AM   #2
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I was asked to show a wireframe, so here ya go:

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Old November 30th, 2003, 04:41 AM   #3
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Impressive... personally I'd consider changing the name, but I have no idea what I'd change it to.

SO does this go in a ship, or is it lugged about by that big alien you were making before?
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Old November 30th, 2003, 04:50 AM   #4
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Thank you.

Eh I'm not a big fan of the name either, but I didn't name it. I'm going to have a chat with him about that time permitting. I'd like to just call it 'particle cannon'. But, as I said, I'm not the boss on this project.

Actually, it's niether. It's a lab-prototype to be converted into weapon form. Though I have kicked around the idea of mounting it on a turret. 'Lab-prototype' is how I'm approaching the design of it.
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Old December 3rd, 2003, 05:15 AM   #5
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The nose is done.








Yaaaaaaaaawn. It's 4am. Going to bed.
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Old December 5th, 2003, 03:59 AM   #6
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You'll be pleased to know I have rigged the claws. Sadly, I don't have a demo ATM but hopefully soonl.
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Old December 12th, 2003, 01:57 AM   #7
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Sorry about the lack of updates the last few days. I had a nice little combination of getting sick and running into a design challenge. Curious about the challenge? Okay, have a look here:

http://www.reflectionsoldiers.com/re...truction_g.jpg

I did some research on particle accelerators etc, and picked up on the color scheme. It's not bad, but by the time I got to the claws, it stopped looking like a particle accelerator and more like a blue model car. So I took a couple of more evenings to refine the design a bit. And I think I came up with a better scheme. I need to mention that the hazard decals are not UV mapped yet, so yes they are distorted in places. Enjoy.


(Click the image to enlarge...)

Now this is a post-production trick, but I thought ya'all might wanna see the lights dimmed a bit so you can see the particle emitters glow.


(Click the image to enlarge...)

Wanna see the rear?


(Click the image to enlarge...)

Hope you all likes. C&C welcome.

Last edited by NanoGator; December 12th, 2003 at 02:50 AM..
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Old December 12th, 2003, 12:56 PM   #8
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So how big is this thing?
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Old December 12th, 2003, 02:28 PM   #9
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Well, judging from the size of that access panel in the last image, my guess is that the whole thing is about 10 to twelve feet in height, and about 50 to 60 feet in length.

So, Nano, how close am I?
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Old December 12th, 2003, 03:33 PM   #10
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Hm, that's true. The textures do add a sense of scale to the whole thing. Until I saw them on it I'd figured it to be a lot smaller. I have no idea why... anyway, they bring out the scale pretty well, which is always good.
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Old December 12th, 2003, 04:15 PM   #11
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hehe. I haven't figured it out yet. That's on my list of things to do this weekend.

As for the reason why the textures help the scale, I imagine it has to do with the ground and the hazard decals on it.
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Old March 12th, 2004, 03:46 PM   #12
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Alrighty, I got more of the roof done. The interior is pretty close to being geometry complete. Just got a little more to do on the roof, and maybe a little more detail in the walls. Then I start lighting it for real and texturing it.
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Old March 12th, 2004, 09:39 PM   #13
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Holy Hell!

(I mean that in the best possible sense...)

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Old March 15th, 2004, 07:15 AM   #14
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WOW! Stunning! That's a great image! I love the glows especially. Can you post a shot looking down from the balcony?
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Old March 15th, 2004, 07:33 PM   #15
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Damnation! This is looking great! I drool! I despair of ever doing anything that cool!
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