 |
 |
|
|
|
Notices |
ATTENTION NEW REGISTRANTS!!!Read THIS before registering! -------------------------------------
HAVEN'T BEEN HERE IN A WHILE?
Please check your email address and make sure it is up-to-date.
If you are on this list, you need to update. OR if you know someone on this list, please contact them and have them update.
THE LIST
Upon updating, please contact an Admin so we can remove you from the list.
Thanks.
|
On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets |
|
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
July 7th, 2008, 06:02 AM
|
#2
|
Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,925
|
Re: Sci-Fi Reactor Room
sweet .. Like it and that its orignal
|
|
|
|
July 7th, 2008, 06:15 AM
|
#3
|
Guest
|
Re: Sci-Fi Reactor Room
Glad you like it. Thank you. You can download it for free here if you want
http://www.pangea3d.com/
|
|
|
|
July 7th, 2008, 09:21 AM
|
#4
|
3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
|
Re: Sci-Fi Reactor Room
That looks great. Do you have any of the other sections built?
|
|
|
|
July 7th, 2008, 10:08 AM
|
#5
|
Guest
|
Re: Sci-Fi Reactor Room
I will post more sections soon...
|
|
|
|
July 7th, 2008, 10:14 AM
|
#6
|
3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
|
Re: Sci-Fi Reactor Room
Cool. 
|
|
|
|
July 7th, 2008, 10:30 AM
|
#7
|
Code Blue
Join Date: May 2008
Location: Hagen - Germany
Posts: 583
|
Re: Sci-Fi Reactor Room
Quote:
Originally Posted by Pangea 3D
I will post more sections soon...
|
Looks really cool. I´ll keep an eye on what more is coming...
|
|
|
|
July 9th, 2008, 04:59 AM
|
#8
|
Guest
|
Re: Sci-Fi Reactor Room
Here is a peak at another section of the reactor room. I still need to add a bit of detail.
|
|
|
|
July 9th, 2008, 10:44 AM
|
#9
|
3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
|
Re: Sci-Fi Reactor Room
Could you please either upload your images as attachments to the forum or at least post thumbnail versions so that our friends in dial-up land (or cheap DSL land) don't have to sit so long waiting for the page to load?
|
|
|
|
July 15th, 2008, 12:47 AM
|
#10
|
Guest
|
Re: Sci-Fi Reactor Room
Very cool!
I've never been into a nuclear reactor room before, so I could never offer intelligent feedback, but... I will venture to comment on scale. It would be very nice to see a figure in the space to get a sense of scale... it looks like your steps need to have wider treads in relation to the height of your risers. May I also suggest that you put in some simple stair rails?
Cheers! — Möe
|
|
|
|
July 15th, 2008, 06:27 AM
|
#11
|
Guest
|
Re: Sci-Fi Reactor Room
Thanks for the feedback Moe! I have never been into a Nuclear Reactor room either so this is really just conceptual. I suppose a sense of scale would help a little more. In my mind the stairs actually gave it scale but I will have to re-visit that idea since it doesn't work for you and prob doesn't for others as well.
I appretiate the insight =)
|
|
|
|
July 15th, 2008, 10:10 PM
|
#12
|
Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,047
|
Re: Sci-Fi Reactor Room
Ya know... I think I still have my Creature Creator plug-in for LW, so maybe I'll make a character or two for people to use as a scale for interior stuff...
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
|
|
|
|
July 15th, 2008, 10:27 PM
|
#13
|
Guest
|
Re: Sci-Fi Reactor Room
Quote:
Originally Posted by Warrior
Ya know... I think I still have my Creature Creator plug-in for LW, so maybe I'll make a character or two for people to use as a scale for interior stuff...
|
That would be awesome!
Right now I have to import some static OBJ meshes from DAZ figures and then scale them in LW in order to try and get things scaled anthropometrically correct... the only problem using this workaround is that these figure proportions don't work well with real world known dimensions.
This thread has actually got me thinking about designing an RTG (radioisotope thermoelectric generator) for a starship engine room project I have been stalling for ages.
Cheers! — Möe
|
|
|
|
July 16th, 2008, 12:45 AM
|
#14
|
Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,047
|
Re: Sci-Fi Reactor Room
How does a Poser figure not work? After importing to LW and you rescale the character, save it as a LW object and use it EVERY TIME. That way, ALL of your interiors are scaled to that character, thus all are scaled to each other.
Just based on the fact the character is 6' if male and 5'9 if female, and you should be good to go.
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
|
|
|
|
July 16th, 2008, 08:12 AM
|
#15
|
Guest
|
Re: Sci-Fi Reactor Room
For starters... I found that after scaling a standing M3 figure at a set height (to determine scaling factor) when I apply the same scaling factor to a pre-posed seated figure you'd think that it would work all easy like...
Nope... it doesn't
I work in architectural interiors professionally, so I sort of know my way around basic things like chair heights, seating depths, eye levels, worktop heights... blah, blah, blah... The seated figure's proportions are off... the femur is too long making the seat depth 15% deeper than standard, the fibula too short making a standard seat too high, and the seated eye level is too low because the torso ends up too long. And when you push the seated figure in a chair into a standard desk height the thighs don't allow for any clearance.
It's just really annoying, because I create everything to real world dimensions (I work in millimeters to really attempt a degree of precision)... and those blasted virtual figures are set to pretty weird proportions.
Cheers! — Möe
|
|
|
|
July 16th, 2008, 09:46 AM
|
#16
|
Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,047
|
Re: Sci-Fi Reactor Room
Ah. Gotcha. Now I understand 
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
|
|
|
|
August 13th, 2008, 04:31 PM
|
#17
|
Guest
|
Re: Sci-Fi Reactor Room
Great Model work!!! Very Creative!!
|
|
|
|
August 19th, 2008, 08:10 PM
|
#18
|
Guest
|
Re: Sci-Fi Reactor Room
Love the model. Looks great!
|
|
|
|
August 25th, 2008, 02:43 PM
|
#19
|
Guest
|
Re: Sci-Fi Reactor Room
Hmm, that is a nice looking set piece.
|
|
|
|
September 3rd, 2008, 10:19 AM
|
#20
|
Guest
|
Re: Sci-Fi Reactor Room
:laugh:
Quote:
Originally Posted by Pangea 3D
A sci-fi reactor room model. This was created as a module which can be attached to other sections in order to easilly create varied evironments from a set of sections.

|
It needs a more greebled fusion core, one that's about twice the diameter. Also, make it a triple rod core. Imagine the lighting that could be done with all three flashing so slightly out of sequence that only after about 50 flashes do they come into synch wiht one another. Sort of like watching ten cars on the highway trying to signal for a left turn. They're all not quite in synch, and it's almost hypnotic watching them eventually get in synch. Pigmobile lights do the same thing -- at least the old gumball machines did.
|
|
|
|
September 3rd, 2008, 11:08 PM
|
#21
|
Guest
|
Re: Sci-Fi Reactor Room
Quote:
Originally Posted by bigmo
:laugh:
It needs a more greebled fusion core, one that's about twice the diameter. Also, make it a triple rod core. Imagine the lighting that could be done with all three flashing so slightly out of sequence that only after about 50 flashes do they come into synch wiht one another. Sort of like watching ten cars on the highway trying to signal for a left turn. They're all not quite in synch, and it's almost hypnotic watching them eventually get in synch. Pigmobile lights do the same thing -- at least the old gumball machines did.
|
Hmm, i'm not so sure about making the diameter of the fusion core bigger. It works for me just the way it is. It would be nice to see more than one core tube though. I don't know how the mesh is built but if the core tube is separate from the room mesh it would be very easy to duplicate it and add 2 more core tubes in the floor space around the current tube.
Very nice model BTW. Been meaning to say so.
UA
|
|
|
|
September 25th, 2008, 05:06 AM
|
#22
|
Guest
|
Re: Sci-Fi Reactor Room
nice design, missing working stations and operating consoles though.....
|
|
|
|
October 1st, 2008, 05:24 PM
|
#23
|
Guest
|
Re: Sci-Fi Reactor Room
I need to learn!
|
|
|
|
March 31st, 2009, 06:00 AM
|
#24
|
Guest
|
Re: Sci-Fi Reactor Room
Looks great
|
|
|
|
April 4th, 2009, 03:54 PM
|
#25
|
Guest
|
Re: Sci-Fi Reactor Room
*cough* threadnecroingzomg */cough*
|
|
|
|
April 4th, 2009, 11:13 PM
|
#26
|
3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
|
Re: Sci-Fi Reactor Room
While true, your statement falls on deaf ears because DaethZ just wanted to download files (I think he even said as much in his registration request) and posted in 5 random thread to achieve this because he doesn't give a damn about the forums. I only let it slide because, if I delete the post, he'll probably just necropost in another.
|
|
|
|
 |
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
sci fi, cool
|
akinastar07 |
Beyond Reality |
1 |
November 21st, 2007 06:26 PM |
Sci Fi Corridore
|
TheGreatRaja |
On The Horizon |
2 |
February 11th, 2004 06:02 PM |
Generic Sci fi
|
Hito |
Beyond Reality |
10 |
March 3rd, 2003 09:24 AM |
sci fi weaponry
|
dave-s |
Reference Requests and Submissions |
1 |
January 1st, 2002 04:45 AM |
|
 |
 |
 |
 |
|
For Fans Of CGI/Digital Art
|
|
 |