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General Discussions Need to talk about anything not covered in the other discussion forums? Pop here! NO FLAMING ALLOWED! |
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July 23rd, 2001, 04:12 PM
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#1
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Guest
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ATTN: SeanR and others: Now that you've played with TS5 for a while...
How much have you done natively in TS5 ?
Are you finding some things easier? Harder?
I ask you in particular SeanR how do you find the lighting and shaders?
Just curious....
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July 23rd, 2001, 04:56 PM
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#2
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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I have TS5, though I almost never use it. I have found it to be much too buggy for general use. The one noise shader I use more than any other crashes TS5 and the material editor in general has been shot all to hell, making it all but utterly useless to me. The only thing I've really done with it is a small amount of NURBS modeling, like creating the folded napkins in my bar scene.
The light features would be very usefull to me (particularly more controllable falloff), were it not for the constant stream of problems I've had with it.
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July 23rd, 2001, 11:28 PM
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#3
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Guest
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i have tried to do a few projects in ot. some simple stuff. i don't like the way it triangulates randomly when it's doing booleans. and i still don't like the polygon tools.
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July 26th, 2001, 12:15 AM
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#4
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Guest
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On the overall, I like tS5 better than tS4. especially with the subdivision surfaces  btw, about the boolean triangulation thing, just right click the boolean subtract icon, and there should be a dialog which pops up that let's you uncheck the "Triangulate" first checkbox, unchecking it should fix that situation for you  I like using the polygon editing tools (in fact, that's what I use mostly, I rarely touch the Nurbs stuff, mainly because I just can't stop using subdivison surfaces :P). Have fun
-mattam
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July 26th, 2001, 06:20 AM
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#5
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Solar- Commander of the Atom
Join Date: Dec 2000
Location: Naugatuck, CT
Posts: 18
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I've used trueSpace since 1.0, for the fact that it's so simple to understand, with the controls right out in the open, not hiding from you, which seperates it from LW or Max. But I was very dissapointed with tS5, Partly because of the apparent lack of care in both programming (crashes) and partly because the ease of use factor crashed through the floor with this version. I was one of the first to order it when it came out, and I honestly haven't used it since I recieved it.
In my opinion, an update to a program you've used for 4-5 years shouldn't have a learning curve so steap that it puts you off using it. Needless to say, I'm not really happy with it in any aspect. 
Jon
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July 26th, 2001, 06:35 AM
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#6
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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Solar, you seem to be double posting and awful lot lately.
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July 26th, 2001, 06:50 AM
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#7
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Solar- Commander of the Atom
Join Date: Dec 2000
Location: Naugatuck, CT
Posts: 18
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Thats really strange. You know, it only happens when I'm at work, and I'm using a Mac here.. maybe there's some coralation.  Grr.. I've tarnished my spotless record of no double postings.. Goddamned Macs..
Jon
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July 26th, 2001, 03:57 PM
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#8
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Victorian Engineer
Join Date: Mar 2000
Location: Onboard the Myriad
Posts: 794
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got it installed.. but I don't use it... I stick with 4.3
more stable, quicker to use and just plain nice....
sorry Caligari.. you cocked up.
__________________
It is by Caffiene alone I set my mind in Motion
It is by the juice of the Bean that thoughts acquire speed
The hands acquire shakes
The shakes become a warning
It is by Caffiene alone I set my mind in Motion
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July 26th, 2001, 04:28 PM
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#9
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Guest
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I don't have tS5 yet.. Will get it.. But IMHO I always stick with pervious version..
When I model my ships, Depending on what I am doing, I will use tS2, 3 or 4 .. I doubt that will change with 5 ..
Ryoken
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July 26th, 2001, 10:16 PM
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#10
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Guest
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...and apparently i should at least try out the subdivision surfaces...is it any better then the quad-smooth-divide tool in 4?
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July 27th, 2001, 06:19 AM
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#11
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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It's totally different. The subdivision surfaces tool in TS5 is basicaly just the MetaNURBS tool in TS4. Smooth quad-divide is something completely different.
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July 27th, 2001, 07:16 AM
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#12
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Guest
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The subdivision in Ts5 and MetaNurbs in TS4 are not the same. They can provide similar results, but the algorithms behind them are quite different, as is the quality of the resulting smoothed mesh.
Subdivision surfaces (at least the Catmull-Clark variety, which TS5 implements) gives you more evenly shaped/distributed polygons, and always 4-point polygons, which gives a rounder and more even look with smooth polygon shading.
In addition you get "levels of detail" for free - Any subdivided surface can generate an even smoother subdivided surface, etc. Try doing MetaNurbs on a MetaNurbs generated mesh - Ugh!
As for smooth quad divide in TS4 - It is really a poor mans Subdivisions surfaces. Much worse. Subdivision surfaces really replaces both smooth quad divide and MetaNurbs in TS5.
Last edited by Hyperspace; July 27th, 2001 at 07:24 AM..
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August 2nd, 2001, 04:21 PM
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#13
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Guest
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cool. i'll go try it now.
 :afro:  c): :laugh:
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September 9th, 2001, 09:34 AM
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#14
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Victorian Engineer
Join Date: Mar 2000
Location: Onboard the Myriad
Posts: 794
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after a little research I've come to the following conclusions
if you wanna do Character Modeling, use 5
if you wanna do technical (eg ships and machinery) use 4
__________________
It is by Caffiene alone I set my mind in Motion
It is by the juice of the Bean that thoughts acquire speed
The hands acquire shakes
The shakes become a warning
It is by Caffiene alone I set my mind in Motion
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September 23rd, 2001, 02:18 PM
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#15
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Guest
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Well put Kai
Everything I do is mech, I could not do organic for nothing, I find 4.3
good for almost everything. I made an interesting discovery the other day, if you have the Objectman plugin it will import STL files, it may do others but it works great for STL. I have Solidworks and it does many nice things that are very hard it TS so I save as STL. import in Objectman and wala and they are stable meshes. You must perform a boolean operation by subtracting somthing that is not touching to remove unwanted polys. Solidworks is very powerful but the way it does things is very clunkey compared to TS
Steve:construct
Last edited by Stevew; September 23rd, 2001 at 02:23 PM..
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