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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
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April 13th, 2004, 05:44 PM
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#1
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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SH'Owzar Warship
I decided to not place any new designs in my UEG Universe thread simply because it's too large and I don't feel that people want to go through all those pages and images for what might only be a small update. I will only continue that thread untill I finish the meshs in that thread.
So anyway I've begun to work on the engine of what I hope will become the SH'Owzar warship. My first Idea was, what if V'ger from Star Trek The Motion Picture was built as a warship. It won't actually look like V'ger but that was the idea that set it off.


Last edited by XFozzboute; April 13th, 2004 at 05:53 PM..
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April 14th, 2004, 06:33 AM
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#2
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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Do you mean the V'Ger from the special edition, or the design from the non-enhanced movie?
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April 14th, 2004, 01:14 PM
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#3
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Just V'Ger in general. Either one will do.
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April 14th, 2004, 02:36 PM
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#4
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Your Friendly Neighbourhood Moderator
Join Date: Feb 2001
Posts: 938
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Well, I thought V'Ger was expanded upon during its travels, and near the end, one technological race (which if you think about it, could have been the Borg - you never know, hence the ship coming to Earth).
But why would a warship build ontop of it? Then again, not watched the Motion Picture that much, so could be totally wrong!
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April 14th, 2004, 03:26 PM
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#5
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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This is only based on V'Ger and actually doesn't have anything to do with Star Trek at all.
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April 14th, 2004, 09:46 PM
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#6
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
The actual nozel part of the engine is done.
 
Just thought I'd throw this shot in.

Now I'll focus on the panels that outline the engine nozel.
 
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April 15th, 2004, 05:33 AM
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#7
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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The nozzle looks great so far. Why is it your stuff looks so good even without textures?
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April 15th, 2004, 10:17 AM
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#8
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Just lucky I guess.  Just noticed I spelled nozzle wrong. LOL
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April 16th, 2004, 01:10 PM
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#9
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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I think it's because he models every rivet and panel line - no textures required. 
__________________
-= 3D Gladiators Administrator Emeritus and Long-Suffering Dallas Cowboys Fan =-
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April 16th, 2004, 03:10 PM
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#10
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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 I wouldn't go that far. 
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April 16th, 2004, 05:17 PM
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#11
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
More work done on the interior of the one of the inner panels. I don't think there will be more to this part of the panel since most of it won't be seen that far back because of the engine nozzle.
 
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April 17th, 2004, 01:10 AM
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#12
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
Work on the inner panels are done.
 
And this is how they look.
 
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April 18th, 2004, 03:43 PM
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#13
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
I've not got the outer panels into position. I still have to work on how they connect to the nozzle, but I'll come up with something. i Hope.
 
I've begun a little work farther down the back of the ship.

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April 19th, 2004, 05:59 AM
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#14
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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You could just display the nozzle and tell people you are finished with the ship and people would believe you. Great work so far.
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April 19th, 2004, 02:00 PM
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#15
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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That's a great Idea. I quess I'm done then. 
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April 19th, 2004, 09:31 PM
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#16
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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I was thinking the same thing - there's probably as much time and detail in that engine assembly as there is in most whole starship meshes.
Keep it comin'!
__________________
-= 3D Gladiators Administrator Emeritus and Long-Suffering Dallas Cowboys Fan =-
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April 19th, 2004, 11:41 PM
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#17
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Oh nuts. I guess I'll have to keep it up for the rest of the ship. 
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April 20th, 2004, 05:26 AM
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#18
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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Of course you do, because some of us know better 
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April 20th, 2004, 06:33 AM
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#19
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Guest
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I've spread that much detail around two or three meshes...
I have the utmost respect for someone who can make an untextured engine nozel look huge. I mean it. That thing looks massive... 
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April 20th, 2004, 08:53 AM
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#20
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Master Pilot
Join Date: Oct 2002
Location: az
Posts: 106
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The Mad Man is at it again! Looks great!! 
__________________
'Meddle not in the affairs of dragons
For thou art crunchy
And go well with ketchup and cornbread.'
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April 20th, 2004, 02:54 PM
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#21
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Quote:
Originally Posted by Proximo
I've spread that much detail around two or three meshes...
I have the utmost respect for someone who can make an untextured engine nozel look huge. I mean it. That thing looks massive... 
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I wanted the thing to look big so I'm glad too see it works. Only problem is I'm having trouble wrestling with it already, but I'm sure I can make it submit to my demands. 
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April 20th, 2004, 06:12 PM
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#22
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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Perhaps you should buy it jewelry - it's worked for me in the past. 
__________________
-= 3D Gladiators Administrator Emeritus and Long-Suffering Dallas Cowboys Fan =-
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April 21st, 2004, 01:57 PM
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#23
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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I'll buy it some beer- it's worked for me in the past. 
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April 21st, 2004, 02:47 PM
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#24
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The Artist Formerly Known as XmESs Quote me!
Join Date: Apr 2000
Posts: 809
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wow, love the details - great job, fozzy!
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April 24th, 2004, 09:05 PM
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#25
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Thanks.
UPDATE...
It's been awhile since my last update but I wanted to make sure it was something more than a minor change.
First off the poly count.
 After a bit of work to reduce that number.

The outer panels are done so I've gotten started on more of the ship, including what I'm calling the command center/bridge section. I wasn't too sure about the shark fin part I added but it's beginning to grow on me and I like it. So far I'm happy with the way it's turning out. I'm thinking I might do a snub nose escort/frigate version of the ship because I kind of like the way it looks right now. But the final warship version will have be about twice this size.


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April 26th, 2004, 08:26 PM
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#26
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
I'm getting close to finishing the outer part surrounding the engine.
 
I little texture work.

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April 27th, 2004, 10:47 AM
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#27
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Guest
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This is becoming very promising a warship from V'Ger's serragate world....Crazy
I sure hate to be in this things path
Awesome work mate
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April 29th, 2004, 09:09 PM
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#28
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
Here's a nice profile shot and a bit of a size comparison with the SH'Owzar fighter. I think it looks good so far.

I've added some small weapon pods.

And a closer look at the weapon pods.

A look at what I'm thinking for for the front of the smaller version of this ship.

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April 30th, 2004, 05:35 AM
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#29
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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Are those weapons pods fixed, or can they move?
Fairly massive ship.
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April 30th, 2004, 09:14 AM
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#30
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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They do have a small degree of movement. Mainly meant to pick off fighters, missiles and other small craft that are stupid enough to get too close.
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